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authorChase Warrington <spacechase0.and.cat@gmail.com>2021-08-19 17:19:42 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-08-25 18:32:52 -0400
commitc5c7201151709bed374931268b9c592ca526bfc9 (patch)
treec85e26509c1e0a1077eccb3efc4f8ea4a4988424 /src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
parentb8dac41da8aa7ea8f42b89acd1e9a74829d70532 (diff)
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Fix assembly rewriting causing VS to error/crash when debugging
Diffstat (limited to 'src/SMAPI/Framework/ModLoading/AssemblyLoader.cs')
-rw-r--r--src/SMAPI/Framework/ModLoading/AssemblyLoader.cs31
1 files changed, 17 insertions, 14 deletions
diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
index 86b43990..98154b53 100644
--- a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
+++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
@@ -34,6 +34,9 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <summary>A minimal assembly definition resolver which resolves references to known loaded assemblies.</summary>
private readonly AssemblyDefinitionResolver AssemblyDefinitionResolver;
+ private readonly SymbolReaderProvider SymbolReaderProvider;
+ private readonly SymbolWriterProvider SymbolWriterProvider;
+
/// <summary>The objects to dispose as part of this instance.</summary>
private readonly HashSet<IDisposable> Disposables = new HashSet<IDisposable>();
@@ -61,6 +64,9 @@ namespace StardewModdingAPI.Framework.ModLoading
this.AssemblyDefinitionResolver = this.TrackForDisposal(new AssemblyDefinitionResolver());
Constants.ConfigureAssemblyResolver(this.AssemblyDefinitionResolver);
+ this.SymbolReaderProvider = new SymbolReaderProvider();
+ this.SymbolWriterProvider = new SymbolWriterProvider();
+
// generate type => assembly lookup for types which should be rewritten
this.TypeAssemblies = new Dictionary<string, Assembly>();
foreach (Assembly assembly in this.AssemblyMap.Targets)
@@ -114,7 +120,7 @@ namespace StardewModdingAPI.Framework.ModLoading
// rewrite assembly
bool changed = this.RewriteAssembly(mod, assembly.Definition, loggedMessages, logPrefix: " ");
-
+
// detect broken assembly reference
foreach (AssemblyNameReference reference in assembly.Definition.MainModule.AssemblyReferences)
{
@@ -134,20 +140,12 @@ namespace StardewModdingAPI.Framework.ModLoading
if (!oneAssembly)
this.Monitor.Log($" Loading {assembly.File.Name} (rewritten)...", LogLevel.Trace);
- // load PDB file if present
- byte[] symbols;
- {
- string symbolsPath = Path.Combine(Path.GetDirectoryName(assemblyPath), Path.GetFileNameWithoutExtension(assemblyPath)) + ".pdb";
- symbols = File.Exists(symbolsPath)
- ? File.ReadAllBytes(symbolsPath)
- : null;
- }
-
// load assembly
using MemoryStream outStream = new MemoryStream();
- assembly.Definition.Write(outStream);
+ using MemoryStream outSymbolStream = new MemoryStream();
+ assembly.Definition.Write(outStream, new WriterParameters() { WriteSymbols = true, SymbolStream = outSymbolStream, SymbolWriterProvider = this.SymbolWriterProvider } );
byte[] bytes = outStream.ToArray();
- lastAssembly = Assembly.Load(bytes, symbols);
+ lastAssembly = Assembly.Load(bytes, outSymbolStream.ToArray());
}
else
{
@@ -234,10 +232,15 @@ namespace StardewModdingAPI.Framework.ModLoading
if (!file.Exists)
yield break; // not a local assembly
- // read assembly
+ // read assembly and PDB (if present)
byte[] assemblyBytes = File.ReadAllBytes(file.FullName);
Stream readStream = this.TrackForDisposal(new MemoryStream(assemblyBytes));
- AssemblyDefinition assembly = this.TrackForDisposal(AssemblyDefinition.ReadAssembly(readStream, new ReaderParameters(ReadingMode.Immediate) { AssemblyResolver = assemblyResolver, InMemory = true }));
+ {
+ string symbolsPath = Path.Combine(Path.GetDirectoryName(file.FullName), Path.GetFileNameWithoutExtension(file.FullName)) + ".pdb";
+ if ( File.Exists( symbolsPath ) )
+ this.SymbolReaderProvider.AddSymbolMapping( Path.GetFileName( file.FullName ), this.TrackForDisposal( new MemoryStream( File.ReadAllBytes( symbolsPath ) ) ) );
+ }
+ AssemblyDefinition assembly = this.TrackForDisposal(AssemblyDefinition.ReadAssembly(readStream, new ReaderParameters(ReadingMode.Immediate) { AssemblyResolver = assemblyResolver, InMemory = true, ReadSymbols = true, SymbolReaderProvider = this.SymbolReaderProvider }));
// skip if already visited
if (visitedAssemblyNames.Contains(assembly.Name.Name))