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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-09-02 18:54:56 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-09-02 18:54:56 -0400 |
commit | 8789b7efa816aab0f4ce9d3149c26b8033e0b0a5 (patch) | |
tree | 392f2f010ebcb7f795c8e1cc75286396f3fa8e44 /src/SMAPI/Framework/ModLoading/Finders/ReferenceToMissingMemberFinder.cs | |
parent | 5848a355bac789ba8d879df64bea400d17ea83f5 (diff) | |
download | SMAPI-8789b7efa816aab0f4ce9d3149c26b8033e0b0a5.tar.gz SMAPI-8789b7efa816aab0f4ce9d3149c26b8033e0b0a5.tar.bz2 SMAPI-8789b7efa816aab0f4ce9d3149c26b8033e0b0a5.zip |
prepare path utilities for the upcoming Stardew Valley 1.5.5
The game will use Linux-style paths for assets on all platforms, which will break the current equivalence between path and asset name formats.
Diffstat (limited to 'src/SMAPI/Framework/ModLoading/Finders/ReferenceToMissingMemberFinder.cs')
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