summaryrefslogtreecommitdiff
path: root/src/SMAPI/Framework/ModLoading/Finders
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-05-19 20:57:50 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-05-19 20:57:50 -0400
commit1838842bbc2db2d1049c193b8650bd101ba4858f (patch)
tree650c97b1d00091c53869323307705e78b3766275 /src/SMAPI/Framework/ModLoading/Finders
parentf96dde00f98a913557617f716673f1af355cc6b5 (diff)
downloadSMAPI-1838842bbc2db2d1049c193b8650bd101ba4858f.tar.gz
SMAPI-1838842bbc2db2d1049c193b8650bd101ba4858f.tar.bz2
SMAPI-1838842bbc2db2d1049c193b8650bd101ba4858f.zip
rewrite assembly rewriting, merge Harmony rewriters (#711)
This reduces duplication, decouples it from the assembly loader, and makes it more flexible to handle Harmony rewriting.
Diffstat (limited to 'src/SMAPI/Framework/ModLoading/Finders')
-rw-r--r--src/SMAPI/Framework/ModLoading/Finders/EventFinder.cs18
-rw-r--r--src/SMAPI/Framework/ModLoading/Finders/FieldFinder.cs31
-rw-r--r--src/SMAPI/Framework/ModLoading/Finders/MethodFinder.cs18
-rw-r--r--src/SMAPI/Framework/ModLoading/Finders/PropertyFinder.cs18
-rw-r--r--src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs27
-rw-r--r--src/SMAPI/Framework/ModLoading/Finders/ReferenceToMissingMemberFinder.cs28
-rw-r--r--src/SMAPI/Framework/ModLoading/Finders/TypeAssemblyFinder.cs42
-rw-r--r--src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs42
8 files changed, 137 insertions, 87 deletions
diff --git a/src/SMAPI/Framework/ModLoading/Finders/EventFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/EventFinder.cs
index 1a7ae636..e1476b73 100644
--- a/src/SMAPI/Framework/ModLoading/Finders/EventFinder.cs
+++ b/src/SMAPI/Framework/ModLoading/Finders/EventFinder.cs
@@ -1,3 +1,4 @@
+using System;
using Mono.Cecil;
using Mono.Cecil.Cil;
using StardewModdingAPI.Framework.ModLoading.Framework;
@@ -28,24 +29,25 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
/// <param name="eventName">The event name for which to find references.</param>
/// <param name="result">The result to return for matching instructions.</param>
public EventFinder(string fullTypeName, string eventName, InstructionHandleResult result)
- : base(nounPhrase: $"{fullTypeName}.{eventName} event")
+ : base(defaultPhrase: $"{fullTypeName}.{eventName} event")
{
this.FullTypeName = fullTypeName;
this.EventName = eventName;
this.Result = result;
}
- /// <summary>Perform the predefined logic for an instruction if applicable.</summary>
+ /// <summary>Rewrite a CIL instruction reference if needed.</summary>
/// <param name="module">The assembly module containing the instruction.</param>
/// <param name="cil">The CIL processor.</param>
/// <param name="instruction">The CIL instruction to handle.</param>
- /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
- /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
- public override InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged)
+ /// <param name="replaceWith">Replaces the CIL instruction with a new one.</param>
+ /// <returns>Returns whether the instruction was changed.</returns>
+ public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, Action<Instruction> replaceWith)
{
- return this.IsMatch(instruction)
- ? this.Result
- : InstructionHandleResult.None;
+ if (!this.Flags.Contains(this.Result) && this.IsMatch(instruction))
+ this.MarkFlag(this.Result);
+
+ return false;
}
diff --git a/src/SMAPI/Framework/ModLoading/Finders/FieldFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/FieldFinder.cs
index 9ae07916..c157ed9b 100644
--- a/src/SMAPI/Framework/ModLoading/Finders/FieldFinder.cs
+++ b/src/SMAPI/Framework/ModLoading/Finders/FieldFinder.cs
@@ -1,3 +1,4 @@
+using System;
using Mono.Cecil;
using Mono.Cecil.Cil;
using StardewModdingAPI.Framework.ModLoading.Framework;
@@ -28,39 +29,25 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
/// <param name="fieldName">The field name for which to find references.</param>
/// <param name="result">The result to return for matching instructions.</param>
public FieldFinder(string fullTypeName, string fieldName, InstructionHandleResult result)
- : base(nounPhrase: $"{fullTypeName}.{fieldName} field")
+ : base(defaultPhrase: $"{fullTypeName}.{fieldName} field")
{
this.FullTypeName = fullTypeName;
this.FieldName = fieldName;
this.Result = result;
}
- /// <summary>Perform the predefined logic for an instruction if applicable.</summary>
+ /// <summary>Rewrite a CIL instruction reference if needed.</summary>
/// <param name="module">The assembly module containing the instruction.</param>
/// <param name="cil">The CIL processor.</param>
/// <param name="instruction">The CIL instruction to handle.</param>
- /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
- /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
- public override InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged)
+ /// <param name="replaceWith">Replaces the CIL instruction with a new one.</param>
+ /// <returns>Returns whether the instruction was changed.</returns>
+ public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, Action<Instruction> replaceWith)
{
- return this.IsMatch(instruction)
- ? this.Result
- : InstructionHandleResult.None;
- }
-
+ if (!this.Flags.Contains(this.Result) && RewriteHelper.IsFieldReferenceTo(instruction, this.FullTypeName, this.FieldName))
+ this.MarkFlag(this.Result);
- /*********
- ** Protected methods
- *********/
- /// <summary>Get whether a CIL instruction matches.</summary>
- /// <param name="instruction">The IL instruction.</param>
- protected bool IsMatch(Instruction instruction)
- {
- FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction);
- return
- fieldRef != null
- && fieldRef.DeclaringType.FullName == this.FullTypeName
- && fieldRef.Name == this.FieldName;
+ return false;
}
}
}
diff --git a/src/SMAPI/Framework/ModLoading/Finders/MethodFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/MethodFinder.cs
index 75584f1f..82c93a7c 100644
--- a/src/SMAPI/Framework/ModLoading/Finders/MethodFinder.cs
+++ b/src/SMAPI/Framework/ModLoading/Finders/MethodFinder.cs
@@ -1,3 +1,4 @@
+using System;
using Mono.Cecil;
using Mono.Cecil.Cil;
using StardewModdingAPI.Framework.ModLoading.Framework;
@@ -28,24 +29,25 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
/// <param name="methodName">The method name for which to find references.</param>
/// <param name="result">The result to return for matching instructions.</param>
public MethodFinder(string fullTypeName, string methodName, InstructionHandleResult result)
- : base(nounPhrase: $"{fullTypeName}.{methodName} method")
+ : base(defaultPhrase: $"{fullTypeName}.{methodName} method")
{
this.FullTypeName = fullTypeName;
this.MethodName = methodName;
this.Result = result;
}
- /// <summary>Perform the predefined logic for an instruction if applicable.</summary>
+ /// <summary>Rewrite a CIL instruction reference if needed.</summary>
/// <param name="module">The assembly module containing the instruction.</param>
/// <param name="cil">The CIL processor.</param>
/// <param name="instruction">The CIL instruction to handle.</param>
- /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
- /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
- public override InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged)
+ /// <param name="replaceWith">Replaces the CIL instruction with a new one.</param>
+ /// <returns>Returns whether the instruction was changed.</returns>
+ public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, Action<Instruction> replaceWith)
{
- return this.IsMatch(instruction)
- ? this.Result
- : InstructionHandleResult.None;
+ if (!this.Flags.Contains(this.Result) && this.IsMatch(instruction))
+ this.MarkFlag(this.Result);
+
+ return false;
}
diff --git a/src/SMAPI/Framework/ModLoading/Finders/PropertyFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/PropertyFinder.cs
index 811420c5..c96d61a2 100644
--- a/src/SMAPI/Framework/ModLoading/Finders/PropertyFinder.cs
+++ b/src/SMAPI/Framework/ModLoading/Finders/PropertyFinder.cs
@@ -1,3 +1,4 @@
+using System;
using Mono.Cecil;
using Mono.Cecil.Cil;
using StardewModdingAPI.Framework.ModLoading.Framework;
@@ -28,24 +29,25 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
/// <param name="propertyName">The property name for which to find references.</param>
/// <param name="result">The result to return for matching instructions.</param>
public PropertyFinder(string fullTypeName, string propertyName, InstructionHandleResult result)
- : base(nounPhrase: $"{fullTypeName}.{propertyName} property")
+ : base(defaultPhrase: $"{fullTypeName}.{propertyName} property")
{
this.FullTypeName = fullTypeName;
this.PropertyName = propertyName;
this.Result = result;
}
- /// <summary>Perform the predefined logic for an instruction if applicable.</summary>
+ /// <summary>Rewrite a CIL instruction reference if needed.</summary>
/// <param name="module">The assembly module containing the instruction.</param>
/// <param name="cil">The CIL processor.</param>
/// <param name="instruction">The CIL instruction to handle.</param>
- /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
- /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
- public override InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged)
+ /// <param name="replaceWith">Replaces the CIL instruction with a new one.</param>
+ /// <returns>Returns whether the instruction was changed.</returns>
+ public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, Action<Instruction> replaceWith)
{
- return this.IsMatch(instruction)
- ? this.Result
- : InstructionHandleResult.None;
+ if (!this.Flags.Contains(this.Result) && this.IsMatch(instruction))
+ this.MarkFlag(this.Result);
+
+ return false;
}
diff --git a/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs
index 1029d350..a67cfa4f 100644
--- a/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs
+++ b/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs
@@ -1,3 +1,4 @@
+using System;
using System.Collections.Generic;
using System.Linq;
using Mono.Cecil;
@@ -23,18 +24,18 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
/// <summary>Construct an instance.</summary>
/// <param name="validateReferencesToAssemblies">The assembly names to which to heuristically detect broken references.</param>
public ReferenceToMemberWithUnexpectedTypeFinder(string[] validateReferencesToAssemblies)
- : base(nounPhrase: "")
+ : base(defaultPhrase: "")
{
this.ValidateReferencesToAssemblies = new HashSet<string>(validateReferencesToAssemblies);
}
- /// <summary>Perform the predefined logic for an instruction if applicable.</summary>
+ /// <summary>Rewrite a CIL instruction reference if needed.</summary>
/// <param name="module">The assembly module containing the instruction.</param>
/// <param name="cil">The CIL processor.</param>
/// <param name="instruction">The CIL instruction to handle.</param>
- /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
- /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
- public override InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged)
+ /// <param name="replaceWith">Replaces the CIL instruction with a new one.</param>
+ /// <returns>Returns whether the instruction was changed.</returns>
+ public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, Action<Instruction> replaceWith)
{
// field reference
FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction);
@@ -43,13 +44,13 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
// get target field
FieldDefinition targetField = fieldRef.DeclaringType.Resolve()?.Fields.FirstOrDefault(p => p.Name == fieldRef.Name);
if (targetField == null)
- return InstructionHandleResult.None;
+ return false;
// validate return type
if (!RewriteHelper.LooksLikeSameType(fieldRef.FieldType, targetField.FieldType))
{
- this.NounPhrase = $"reference to {fieldRef.DeclaringType.FullName}.{fieldRef.Name} (field returns {this.GetFriendlyTypeName(targetField.FieldType)}, not {this.GetFriendlyTypeName(fieldRef.FieldType)})";
- return InstructionHandleResult.NotCompatible;
+ this.MarkFlag(InstructionHandleResult.NotCompatible, $"reference to {fieldRef.DeclaringType.FullName}.{fieldRef.Name} (field returns {this.GetFriendlyTypeName(targetField.FieldType)}, not {this.GetFriendlyTypeName(fieldRef.FieldType)})");
+ return false;
}
}
@@ -60,21 +61,21 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
// get potential targets
MethodDefinition[] candidateMethods = methodReference.DeclaringType.Resolve()?.Methods.Where(found => found.Name == methodReference.Name).ToArray();
if (candidateMethods == null || !candidateMethods.Any())
- return InstructionHandleResult.None;
+ return false;
// compare return types
MethodDefinition methodDef = methodReference.Resolve();
if (methodDef == null)
- return InstructionHandleResult.None; // validated by ReferenceToMissingMemberFinder
+ return false; // validated by ReferenceToMissingMemberFinder
if (candidateMethods.All(method => !RewriteHelper.LooksLikeSameType(method.ReturnType, methodDef.ReturnType)))
{
- this.NounPhrase = $"reference to {methodDef.DeclaringType.FullName}.{methodDef.Name} (no such method returns {this.GetFriendlyTypeName(methodDef.ReturnType)})";
- return InstructionHandleResult.NotCompatible;
+ this.MarkFlag(InstructionHandleResult.NotCompatible, $"reference to {methodDef.DeclaringType.FullName}.{methodDef.Name} (no such method returns {this.GetFriendlyTypeName(methodDef.ReturnType)})");
+ return false;
}
}
- return InstructionHandleResult.None;
+ return false;
}
diff --git a/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMissingMemberFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMissingMemberFinder.cs
index fefa88f4..ebb62948 100644
--- a/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMissingMemberFinder.cs
+++ b/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMissingMemberFinder.cs
@@ -1,3 +1,4 @@
+using System;
using System.Collections.Generic;
using System.Linq;
using Mono.Cecil;
@@ -23,18 +24,18 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
/// <summary>Construct an instance.</summary>
/// <param name="validateReferencesToAssemblies">The assembly names to which to heuristically detect broken references.</param>
public ReferenceToMissingMemberFinder(string[] validateReferencesToAssemblies)
- : base(nounPhrase: "")
+ : base(defaultPhrase: "")
{
this.ValidateReferencesToAssemblies = new HashSet<string>(validateReferencesToAssemblies);
}
- /// <summary>Perform the predefined logic for an instruction if applicable.</summary>
+ /// <summary>Rewrite a CIL instruction reference if needed.</summary>
/// <param name="module">The assembly module containing the instruction.</param>
/// <param name="cil">The CIL processor.</param>
/// <param name="instruction">The CIL instruction to handle.</param>
- /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
- /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
- public override InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged)
+ /// <param name="replaceWith">Replaces the CIL instruction with a new one.</param>
+ /// <returns>Returns whether the instruction was changed.</returns>
+ public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, Action<Instruction> replaceWith)
{
// field reference
FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction);
@@ -43,8 +44,8 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
FieldDefinition target = fieldRef.DeclaringType.Resolve()?.Fields.FirstOrDefault(p => p.Name == fieldRef.Name);
if (target == null)
{
- this.NounPhrase = $"reference to {fieldRef.DeclaringType.FullName}.{fieldRef.Name} (no such field)";
- return InstructionHandleResult.NotCompatible;
+ this.MarkFlag(InstructionHandleResult.NotCompatible, $"reference to {fieldRef.DeclaringType.FullName}.{fieldRef.Name} (no such field)");
+ return false;
}
}
@@ -55,17 +56,20 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
MethodDefinition target = methodRef.Resolve();
if (target == null)
{
+ string phrase = null;
if (this.IsProperty(methodRef))
- this.NounPhrase = $"reference to {methodRef.DeclaringType.FullName}.{methodRef.Name.Substring(4)} (no such property)";
+ phrase = $"reference to {methodRef.DeclaringType.FullName}.{methodRef.Name.Substring(4)} (no such property)";
else if (methodRef.Name == ".ctor")
- this.NounPhrase = $"reference to {methodRef.DeclaringType.FullName}.{methodRef.Name} (no matching constructor)";
+ phrase = $"reference to {methodRef.DeclaringType.FullName}.{methodRef.Name} (no matching constructor)";
else
- this.NounPhrase = $"reference to {methodRef.DeclaringType.FullName}.{methodRef.Name} (no such method)";
- return InstructionHandleResult.NotCompatible;
+ phrase = $"reference to {methodRef.DeclaringType.FullName}.{methodRef.Name} (no such method)";
+
+ this.MarkFlag(InstructionHandleResult.NotCompatible, phrase);
+ return false;
}
}
- return InstructionHandleResult.None;
+ return false;
}
diff --git a/src/SMAPI/Framework/ModLoading/Finders/TypeAssemblyFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/TypeAssemblyFinder.cs
index 5301186b..a1ade536 100644
--- a/src/SMAPI/Framework/ModLoading/Finders/TypeAssemblyFinder.cs
+++ b/src/SMAPI/Framework/ModLoading/Finders/TypeAssemblyFinder.cs
@@ -5,21 +5,47 @@ using StardewModdingAPI.Framework.ModLoading.Framework;
namespace StardewModdingAPI.Framework.ModLoading.Finders
{
/// <summary>Finds incompatible CIL instructions that reference types in a given assembly.</summary>
- internal class TypeAssemblyFinder : BaseTypeFinder
+ internal class TypeAssemblyFinder : BaseInstructionHandler
{
/*********
+ ** Fields
+ *********/
+ /// <summary>The full assembly name to which to find references.</summary>
+ private readonly string AssemblyName;
+
+ /// <summary>The result to return for matching instructions.</summary>
+ private readonly InstructionHandleResult Result;
+
+ /// <summary>Get whether a matched type should be ignored.</summary>
+ private readonly Func<TypeReference, bool> ShouldIgnore;
+
+
+ /*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="assemblyName">The full assembly name to which to find references.</param>
/// <param name="result">The result to return for matching instructions.</param>
- /// <param name="shouldIgnore">A lambda which overrides a matched type.</param>
+ /// <param name="shouldIgnore">Get whether a matched type should be ignored.</param>
public TypeAssemblyFinder(string assemblyName, InstructionHandleResult result, Func<TypeReference, bool> shouldIgnore = null)
- : base(
- isMatch: type => type.Scope.Name == assemblyName && (shouldIgnore == null || !shouldIgnore(type)),
- result: result,
- nounPhrase: $"{assemblyName} assembly"
- )
- { }
+ : base(defaultPhrase: $"{assemblyName} assembly")
+ {
+ this.AssemblyName = assemblyName;
+ this.Result = result;
+ this.ShouldIgnore = shouldIgnore;
+ }
+
+ /// <summary>Rewrite a type reference if needed.</summary>
+ /// <param name="module">The assembly module containing the instruction.</param>
+ /// <param name="type">The type definition to handle.</param>
+ /// <param name="replaceWith">Replaces the type reference with a new one.</param>
+ /// <returns>Returns whether the type was changed.</returns>
+ public override bool Handle(ModuleDefinition module, TypeReference type, Action<TypeReference> replaceWith)
+ {
+ if (type.Scope.Name == this.AssemblyName && this.ShouldIgnore?.Invoke(type) != true)
+ this.MarkFlag(this.Result);
+
+ return false;
+ }
}
}
diff --git a/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs
index 3adc31c7..c285414a 100644
--- a/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs
+++ b/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs
@@ -5,21 +5,47 @@ using StardewModdingAPI.Framework.ModLoading.Framework;
namespace StardewModdingAPI.Framework.ModLoading.Finders
{
/// <summary>Finds incompatible CIL instructions that reference a given type.</summary>
- internal class TypeFinder : BaseTypeFinder
+ internal class TypeFinder : BaseInstructionHandler
{
/*********
+ ** Fields
+ *********/
+ /// <summary>The full type name to match.</summary>
+ private readonly string FullTypeName;
+
+ /// <summary>The result to return for matching instructions.</summary>
+ private readonly InstructionHandleResult Result;
+
+ /// <summary>Get whether a matched type should be ignored.</summary>
+ private readonly Func<TypeReference, bool> ShouldIgnore;
+
+
+ /*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="fullTypeName">The full type name to match.</param>
/// <param name="result">The result to return for matching instructions.</param>
- /// <param name="shouldIgnore">A lambda which overrides a matched type.</param>
+ /// <param name="shouldIgnore">Get whether a matched type should be ignored.</param>
public TypeFinder(string fullTypeName, InstructionHandleResult result, Func<TypeReference, bool> shouldIgnore = null)
- : base(
- isMatch: type => type.FullName == fullTypeName && (shouldIgnore == null || !shouldIgnore(type)),
- result: result,
- nounPhrase: $"{fullTypeName} type"
- )
- { }
+ : base(defaultPhrase: $"{fullTypeName} type")
+ {
+ this.FullTypeName = fullTypeName;
+ this.Result = result;
+ this.ShouldIgnore = shouldIgnore;
+ }
+
+ /// <summary>Rewrite a type reference if needed.</summary>
+ /// <param name="module">The assembly module containing the instruction.</param>
+ /// <param name="type">The type definition to handle.</param>
+ /// <param name="replaceWith">Replaces the type reference with a new one.</param>
+ /// <returns>Returns whether the type was changed.</returns>
+ public override bool Handle(ModuleDefinition module, TypeReference type, Action<TypeReference> replaceWith)
+ {
+ if (type.FullName == this.FullTypeName && this.ShouldIgnore?.Invoke(type) != true)
+ this.MarkFlag(this.Result);
+
+ return false;
+ }
}
}