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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-10-07 23:07:10 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-10-07 23:07:10 -0400
commit929dccb75a1405737975d76648e015a3e7c00177 (patch)
tree659fe16509327e694555db363caf7f47f326443b /src/SMAPI/Framework/ModLoading/InvalidModStateException.cs
parent926894f8f52c2a5cf104fcac2f7f34b637f7b531 (diff)
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Diffstat (limited to 'src/SMAPI/Framework/ModLoading/InvalidModStateException.cs')
-rw-r--r--src/SMAPI/Framework/ModLoading/InvalidModStateException.cs14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/ModLoading/InvalidModStateException.cs b/src/SMAPI/Framework/ModLoading/InvalidModStateException.cs
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+++ b/src/SMAPI/Framework/ModLoading/InvalidModStateException.cs
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+using System;
+
+namespace StardewModdingAPI.Framework.ModLoading
+{
+ /// <summary>An exception which indicates that something went seriously wrong while loading mods, and SMAPI should abort outright.</summary>
+ internal class InvalidModStateException : Exception
+ {
+ /// <summary>Construct an instance.</summary>
+ /// <param name="message">The error message.</param>
+ /// <param name="ex">The underlying exception, if any.</param>
+ public InvalidModStateException(string message, Exception ex = null)
+ : base(message, ex) { }
+ }
+}