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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-04-13 22:41:34 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-04-13 22:41:34 -0400
commita3ade7a5126642f42794281057349fa5ff737cdd (patch)
tree0d0401dc56efe835f58d6001bf3e871e2197418c /src/SMAPI/Framework/ModLoading/Rewriters/FieldReplaceRewriter.cs
parent5997857064f4d6bb0747e84e1dbd1556c97b7481 (diff)
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split mod DB into a separate file
The mod metadata has grown over time, and there's no need to keep it in memory after mod loading. This lets us load the config earlier (since it has a smaller impact on memory usage which affects the game's audio code), and lets us discard the mod metadata when we're done with it.
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