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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-04-06 18:25:00 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-04-06 18:25:00 -0400 |
commit | 077d8e4f401ad1806c6af0540f432366314a2300 (patch) | |
tree | 525c6787f90a1e962f9a3b84ee495b2d0e8e2cc8 /src/SMAPI/Framework/ModLoading | |
parent | 0539bb8f3705e5c50d0e5790e2af97f39aed04b8 (diff) | |
download | SMAPI-077d8e4f401ad1806c6af0540f432366314a2300.tar.gz SMAPI-077d8e4f401ad1806c6af0540f432366314a2300.tar.bz2 SMAPI-077d8e4f401ad1806c6af0540f432366314a2300.zip |
remove some unused/redundant code
Diffstat (limited to 'src/SMAPI/Framework/ModLoading')
-rw-r--r-- | src/SMAPI/Framework/ModLoading/AssemblyLoader.cs | 4 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/ModResolver.cs | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs index 4480f4e8..24214c96 100644 --- a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs +++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs @@ -138,7 +138,7 @@ namespace StardewModdingAPI.Framework.ModLoading if (changed) { if (!oneAssembly) - this.Monitor.Log($" Loading {assembly.File.Name} (rewritten)...", LogLevel.Trace); + this.Monitor.Log($" Loading {assembly.File.Name} (rewritten)..."); // load assembly using MemoryStream outAssemblyStream = new(); @@ -150,7 +150,7 @@ namespace StardewModdingAPI.Framework.ModLoading else { if (!oneAssembly) - this.Monitor.Log($" Loading {assembly.File.Name}...", LogLevel.Trace); + this.Monitor.Log($" Loading {assembly.File.Name}..."); lastAssembly = Assembly.UnsafeLoadFrom(assembly.File.FullName); } diff --git a/src/SMAPI/Framework/ModLoading/ModResolver.cs b/src/SMAPI/Framework/ModLoading/ModResolver.cs index 21366bb4..d52cdbb4 100644 --- a/src/SMAPI/Framework/ModLoading/ModResolver.cs +++ b/src/SMAPI/Framework/ModLoading/ModResolver.cs @@ -237,7 +237,7 @@ namespace StardewModdingAPI.Framework.ModLoading // initialize metadata mods = mods.ToArray(); var sortedMods = new Stack<IModMetadata>(); - var states = mods.ToDictionary(mod => mod, mod => ModDependencyStatus.Queued); + var states = mods.ToDictionary(mod => mod, _ => ModDependencyStatus.Queued); // handle failed mods foreach (IModMetadata mod in mods.Where(m => m.Status == ModMetadataStatus.Failed)) |