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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-11-30 17:14:03 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-11-30 17:14:03 -0500
commit3342502993c39efec6734c68e4800d29073eeeec (patch)
treea96f1b62b3aeba3d5b12ad7496de06a94d39c977 /src/SMAPI/Framework/ModLoading
parentd578345cfd53df8a91ae8e0e1346b711332a999a (diff)
parentb294ac1203aa78575f8c72f0be1ee9d3edff15ab (diff)
downloadSMAPI-3342502993c39efec6734c68e4800d29073eeeec.tar.gz
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/ModLoading')
-rw-r--r--src/SMAPI/Framework/ModLoading/AssemblyLoader.cs5
-rw-r--r--src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs10
2 files changed, 3 insertions, 12 deletions
diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
index 57a76a35..cb5fa2ae 100644
--- a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
+++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
@@ -53,16 +53,15 @@ namespace StardewModdingAPI.Framework.ModLoading
*********/
/// <summary>Construct an instance.</summary>
/// <param name="targetPlatform">The current game platform.</param>
- /// <param name="framework">The game framework running the game.</param>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="paranoidMode">Whether to detect paranoid mode issues.</param>
/// <param name="rewriteMods">Whether to rewrite mods for compatibility.</param>
- public AssemblyLoader(Platform targetPlatform, GameFramework framework, IMonitor monitor, bool paranoidMode, bool rewriteMods)
+ public AssemblyLoader(Platform targetPlatform, IMonitor monitor, bool paranoidMode, bool rewriteMods)
{
this.Monitor = monitor;
this.ParanoidMode = paranoidMode;
this.RewriteMods = rewriteMods;
- this.AssemblyMap = this.TrackForDisposal(Constants.GetAssemblyMap(targetPlatform, framework));
+ this.AssemblyMap = this.TrackForDisposal(Constants.GetAssemblyMap(targetPlatform));
// init resolver
this.AssemblyDefinitionResolver = this.TrackForDisposal(new AssemblyDefinitionResolver());
diff --git a/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs b/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs
index aefd1c20..a064f503 100644
--- a/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs
+++ b/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs
@@ -4,7 +4,7 @@ using Microsoft.Xna.Framework.Graphics;
namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
{
- /// <summary>Provides <see cref="SpriteBatch"/> method signatures that can be injected into mod code for compatibility between Linux/macOS or Windows.</summary>
+ /// <summary>Provides <see cref="SpriteBatch"/> method signatures that can be injected into mod code for compatibility with mods written for XNA Framework before Stardew Valley 1.5.5.</summary>
/// <remarks>This is public to support SMAPI rewriting and should not be referenced directly by mods.</remarks>
[SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Used via assembly rewriting")]
[SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Linux/macOS.")]
@@ -19,14 +19,6 @@ namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
/****
- ** MonoGame signatures
- ****/
- public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix? matrix)
- {
- base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, matrix ?? Matrix.Identity);
- }
-
- /****
** XNA signatures
****/
public new void Begin()