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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-08-12 21:26:01 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-11-28 00:01:40 -0500
commit6efaa651cb2b026b7bace55ffeba9d7c5a3d0567 (patch)
tree88af46f59302a1f9f11b64fb5284156d543f32b4 /src/SMAPI/Framework/ModLoading
parentc8c6b3897cd080ef3261f5642d31d8a51971981b (diff)
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drop support for XNA Framework
Stardew Valley 1.5.5 migrates to MonoGame on all platforms.
Diffstat (limited to 'src/SMAPI/Framework/ModLoading')
-rw-r--r--src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs10
1 files changed, 1 insertions, 9 deletions
diff --git a/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs b/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs
index aefd1c20..a064f503 100644
--- a/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs
+++ b/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs
@@ -4,7 +4,7 @@ using Microsoft.Xna.Framework.Graphics;
namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
{
- /// <summary>Provides <see cref="SpriteBatch"/> method signatures that can be injected into mod code for compatibility between Linux/macOS or Windows.</summary>
+ /// <summary>Provides <see cref="SpriteBatch"/> method signatures that can be injected into mod code for compatibility with mods written for XNA Framework before Stardew Valley 1.5.5.</summary>
/// <remarks>This is public to support SMAPI rewriting and should not be referenced directly by mods.</remarks>
[SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Used via assembly rewriting")]
[SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Linux/macOS.")]
@@ -19,14 +19,6 @@ namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
/****
- ** MonoGame signatures
- ****/
- public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix? matrix)
- {
- base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, matrix ?? Matrix.Identity);
- }
-
- /****
** XNA signatures
****/
public new void Begin()