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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-08-08 00:21:28 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-08-08 00:21:28 -0400
commit885808fb66233caf3057f0baa6368f4763a8eade (patch)
treee6a996ca9068228d3f6fca8fa53db6dd7c9f6923 /src/SMAPI/Framework/ModLoading
parent5e16ed0eea2cae21badd525afa0d464700bb8647 (diff)
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move assembly resolver setup into Constants to centralize hardcoded logic
Diffstat (limited to 'src/SMAPI/Framework/ModLoading')
-rw-r--r--src/SMAPI/Framework/ModLoading/AssemblyLoader.cs4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
index 2b71038a..86b43990 100644
--- a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
+++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
@@ -59,9 +59,7 @@ namespace StardewModdingAPI.Framework.ModLoading
// init resolver
this.AssemblyDefinitionResolver = this.TrackForDisposal(new AssemblyDefinitionResolver());
- this.AssemblyDefinitionResolver.AddSearchDirectory(Constants.ExecutionPath);
- this.AssemblyDefinitionResolver.AddSearchDirectory(Constants.InternalFilesPath);
- this.AssemblyDefinitionResolver.Add(AssemblyDefinition.ReadAssembly(typeof(SGame).Assembly.Location)); // for some reason Mono.Cecil can't resolve SMAPI in very specific cases involving unofficial 64-bit Stardew Valley when launched through Steam (for some players only)
+ Constants.ConfigureAssemblyResolver(this.AssemblyDefinitionResolver);
// generate type => assembly lookup for types which should be rewritten
this.TypeAssemblies = new Dictionary<string, Assembly>();