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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-08-08 00:21:28 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-08-08 00:21:28 -0400 |
commit | 885808fb66233caf3057f0baa6368f4763a8eade (patch) | |
tree | e6a996ca9068228d3f6fca8fa53db6dd7c9f6923 /src/SMAPI/Framework/ModLoading | |
parent | 5e16ed0eea2cae21badd525afa0d464700bb8647 (diff) | |
download | SMAPI-885808fb66233caf3057f0baa6368f4763a8eade.tar.gz SMAPI-885808fb66233caf3057f0baa6368f4763a8eade.tar.bz2 SMAPI-885808fb66233caf3057f0baa6368f4763a8eade.zip |
move assembly resolver setup into Constants to centralize hardcoded logic
Diffstat (limited to 'src/SMAPI/Framework/ModLoading')
-rw-r--r-- | src/SMAPI/Framework/ModLoading/AssemblyLoader.cs | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs index 2b71038a..86b43990 100644 --- a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs +++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs @@ -59,9 +59,7 @@ namespace StardewModdingAPI.Framework.ModLoading // init resolver this.AssemblyDefinitionResolver = this.TrackForDisposal(new AssemblyDefinitionResolver()); - this.AssemblyDefinitionResolver.AddSearchDirectory(Constants.ExecutionPath); - this.AssemblyDefinitionResolver.AddSearchDirectory(Constants.InternalFilesPath); - this.AssemblyDefinitionResolver.Add(AssemblyDefinition.ReadAssembly(typeof(SGame).Assembly.Location)); // for some reason Mono.Cecil can't resolve SMAPI in very specific cases involving unofficial 64-bit Stardew Valley when launched through Steam (for some players only) + Constants.ConfigureAssemblyResolver(this.AssemblyDefinitionResolver); // generate type => assembly lookup for types which should be rewritten this.TypeAssemblies = new Dictionary<string, Assembly>(); |