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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-11-11 01:22:45 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-11-11 01:22:45 -0500 |
commit | 0629f19698c9920e2988d96f316d227f97932df8 (patch) | |
tree | d7b2d872d482179b82616fe23eaade667a776725 /src/SMAPI/Framework/Models/SConfig.cs | |
parent | 9fd8c35b462bc19efb520da21cda66f83559a66e (diff) | |
download | SMAPI-0629f19698c9920e2988d96f316d227f97932df8.tar.gz SMAPI-0629f19698c9920e2988d96f316d227f97932df8.tar.bz2 SMAPI-0629f19698c9920e2988d96f316d227f97932df8.zip |
change new fields to hash sets & simplify sorting
This makes the mod IDs case-insensitive (like the 'SuppressUpdateChecks' field), fixes a build error in unit tests, and avoids re-scanning the mod list multiple times.
Diffstat (limited to 'src/SMAPI/Framework/Models/SConfig.cs')
-rw-r--r-- | src/SMAPI/Framework/Models/SConfig.cs | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs index 40d3450f..ee2dc18d 100644 --- a/src/SMAPI/Framework/Models/SConfig.cs +++ b/src/SMAPI/Framework/Models/SConfig.cs @@ -82,11 +82,11 @@ namespace StardewModdingAPI.Framework.Models /// <summary>The mod IDs SMAPI should ignore when performing update checks or validating update keys.</summary> public HashSet<string> SuppressUpdateChecks { get; set; } - /// <summary>The mod IDs SMAPI should try to load early, before any other mods not included in this list.</summary> - public List<string> ModsToLoadEarly { get; set; } + /// <summary>The mod IDs SMAPI should load before any other mods (except those needed to load them).</summary> + public HashSet<string> ModsToLoadEarly { get; set; } - /// <summary>The mod IDs SMAPI should try to load late, after all other mods not included in this list.</summary> - public List<string> ModsToLoadLate { get; set; } + /// <summary>The mod IDs SMAPI should load after any other mods.</summary> + public HashSet<string> ModsToLoadLate { get; set; } /******** @@ -106,8 +106,8 @@ namespace StardewModdingAPI.Framework.Models /// <param name="consoleColors">The colors to use for text written to the SMAPI console.</param> /// <param name="suppressHarmonyDebugMode">Whether to prevent mods from enabling Harmony's debug mode, which impacts performance and creates a file on your desktop. Debug mode should never be enabled by a released mod.</param> /// <param name="suppressUpdateChecks">The mod IDs SMAPI should ignore when performing update checks or validating update keys.</param> - /// <param name="modsToLoadEarly">The mod IDs SMAPI should try to load early, before any other mods not included in this list.</param> - /// <param name="modsToLoadLate">The mod IDs SMAPI should try to load late, after all other mods not included in this list.</param> + /// <param name="modsToLoadEarly">The mod IDs SMAPI should load before any other mods (except those needed to load them).</param> + /// <param name="modsToLoadLate">The mod IDs SMAPI should load after any other mods.</param> public SConfig(bool developerMode, bool? checkForUpdates, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, string[]? verboseLogging, bool? rewriteMods, bool? useCaseInsensitivePaths, bool? logNetworkTraffic, ColorSchemeConfig consoleColors, bool? suppressHarmonyDebugMode, string[]? suppressUpdateChecks, string[]? modsToLoadEarly, string[]? modsToLoadLate) { this.DeveloperMode = developerMode; @@ -123,8 +123,8 @@ namespace StardewModdingAPI.Framework.Models this.ConsoleColors = consoleColors; this.SuppressHarmonyDebugMode = suppressHarmonyDebugMode ?? (bool)SConfig.DefaultValues[nameof(this.SuppressHarmonyDebugMode)]; this.SuppressUpdateChecks = new HashSet<string>(suppressUpdateChecks ?? Array.Empty<string>(), StringComparer.OrdinalIgnoreCase); - this.ModsToLoadEarly = new List<string>(modsToLoadEarly ?? Array.Empty<string>()); - this.ModsToLoadLate = new List<string>(modsToLoadLate ?? Array.Empty<string>()); + this.ModsToLoadEarly = new HashSet<string>(modsToLoadEarly ?? Array.Empty<string>(), StringComparer.OrdinalIgnoreCase); + this.ModsToLoadLate = new HashSet<string>(modsToLoadLate ?? Array.Empty<string>(), StringComparer.OrdinalIgnoreCase); } /// <summary>Override the value of <see cref="DeveloperMode"/>.</summary> |