diff options
author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-04-13 21:07:43 -0400 |
---|---|---|
committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-04-13 21:07:43 -0400 |
commit | 4adf8611131a5d86b15f017a42a0366837d14528 (patch) | |
tree | 879ba8dfc546382c3795e3d13a623b0e17f96469 /src/SMAPI/Framework/Models/SConfig.cs | |
parent | 5b24fff4771dd11c627ae20c827599fe37fa89ad (diff) | |
download | SMAPI-4adf8611131a5d86b15f017a42a0366837d14528.tar.gz SMAPI-4adf8611131a5d86b15f017a42a0366837d14528.tar.bz2 SMAPI-4adf8611131a5d86b15f017a42a0366837d14528.zip |
enable nullable annotations in the rest of SMAPI core (#837)
Diffstat (limited to 'src/SMAPI/Framework/Models/SConfig.cs')
-rw-r--r-- | src/SMAPI/Framework/Models/SConfig.cs | 78 |
1 files changed, 56 insertions, 22 deletions
diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs index e74d73b5..d626ab4d 100644 --- a/src/SMAPI/Framework/Models/SConfig.cs +++ b/src/SMAPI/Framework/Models/SConfig.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -40,60 +38,96 @@ namespace StardewModdingAPI.Framework.Models ** Accessors ********/ /// <summary>Whether to enable development features.</summary> - public bool DeveloperMode { get; set; } + public bool DeveloperMode { get; private set; } /// <summary>Whether to check for newer versions of SMAPI and mods on startup.</summary> - public bool CheckForUpdates { get; set; } + public bool CheckForUpdates { get; } /// <summary>Whether to add a section to the 'mod issues' list for mods which which directly use potentially sensitive .NET APIs like file or shell access.</summary> - public bool ParanoidWarnings { get; set; } = (bool)SConfig.DefaultValues[nameof(SConfig.ParanoidWarnings)]; + public bool ParanoidWarnings { get; } /// <summary>Whether to show beta versions as valid updates.</summary> - public bool UseBetaChannel { get; set; } = (bool)SConfig.DefaultValues[nameof(SConfig.UseBetaChannel)]; + public bool UseBetaChannel { get; } /// <summary>SMAPI's GitHub project name, used to perform update checks.</summary> - public string GitHubProjectName { get; set; } + public string GitHubProjectName { get; } /// <summary>The base URL for SMAPI's web API, used to perform update checks.</summary> - public string WebApiBaseUrl { get; set; } + public string WebApiBaseUrl { get; } /// <summary>Whether SMAPI should log more information about the game context.</summary> - public bool VerboseLogging { get; set; } + public bool VerboseLogging { get; } /// <summary>Whether SMAPI should rewrite mods for compatibility.</summary> - public bool RewriteMods { get; set; } = (bool)SConfig.DefaultValues[nameof(SConfig.RewriteMods)]; + public bool RewriteMods { get; } /// <summary>Whether to enable more aggressive memory optimizations.</summary> - public bool AggressiveMemoryOptimizations { get; set; } = (bool)SConfig.DefaultValues[nameof(SConfig.AggressiveMemoryOptimizations)]; + public bool AggressiveMemoryOptimizations { get; } /// <summary>Whether SMAPI should log network traffic. Best combined with <see cref="VerboseLogging"/>, which includes network metadata.</summary> - public bool LogNetworkTraffic { get; set; } + public bool LogNetworkTraffic { get; } /// <summary>The colors to use for text written to the SMAPI console.</summary> - public ColorSchemeConfig ConsoleColors { get; set; } + public ColorSchemeConfig ConsoleColors { get; } /// <summary>The mod IDs SMAPI should ignore when performing update checks or validating update keys.</summary> - public string[] SuppressUpdateChecks { get; set; } + public string[] SuppressUpdateChecks { get; } /******** ** Public methods ********/ + /// <summary>Construct an instance.</summary> + /// <param name="developerMode">Whether to enable development features.</param> + /// <param name="checkForUpdates">Whether to check for newer versions of SMAPI and mods on startup.</param> + /// <param name="paranoidWarnings">Whether to add a section to the 'mod issues' list for mods which which directly use potentially sensitive .NET APIs like file or shell access.</param> + /// <param name="useBetaChannel">Whether to show beta versions as valid updates.</param> + /// <param name="gitHubProjectName">SMAPI's GitHub project name, used to perform update checks.</param> + /// <param name="webApiBaseUrl">The base URL for SMAPI's web API, used to perform update checks.</param> + /// <param name="verboseLogging">Whether SMAPI should log more information about the game context.</param> + /// <param name="rewriteMods">Whether SMAPI should rewrite mods for compatibility.</param> + /// <param name="aggressiveMemoryOptimizations">Whether to enable more aggressive memory optimizations.</param> + /// <param name="logNetworkTraffic">Whether SMAPI should log network traffic.</param> + /// <param name="consoleColors">The colors to use for text written to the SMAPI console.</param> + /// <param name="suppressUpdateChecks">The mod IDs SMAPI should ignore when performing update checks or validating update keys.</param> + public SConfig(bool developerMode, bool checkForUpdates, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, bool verboseLogging, bool? rewriteMods, bool? aggressiveMemoryOptimizations, bool logNetworkTraffic, ColorSchemeConfig consoleColors, string[]? suppressUpdateChecks) + { + this.DeveloperMode = developerMode; + this.CheckForUpdates = checkForUpdates; + this.ParanoidWarnings = paranoidWarnings ?? (bool)SConfig.DefaultValues[nameof(SConfig.ParanoidWarnings)]; + this.UseBetaChannel = useBetaChannel ?? (bool)SConfig.DefaultValues[nameof(SConfig.UseBetaChannel)]; + this.GitHubProjectName = gitHubProjectName; + this.WebApiBaseUrl = webApiBaseUrl; + this.VerboseLogging = verboseLogging; + this.RewriteMods = rewriteMods ?? (bool)SConfig.DefaultValues[nameof(SConfig.RewriteMods)]; + this.AggressiveMemoryOptimizations = aggressiveMemoryOptimizations ?? (bool)SConfig.DefaultValues[nameof(SConfig.AggressiveMemoryOptimizations)]; + this.LogNetworkTraffic = logNetworkTraffic; + this.ConsoleColors = consoleColors; + this.SuppressUpdateChecks = suppressUpdateChecks ?? Array.Empty<string>(); + } + + /// <summary>Override the value of <see cref="DeveloperMode"/>.</summary> + /// <param name="value">The value to set.</param> + public void OverrideDeveloperMode(bool value) + { + this.DeveloperMode = value; + } + /// <summary>Get the settings which have been customized by the player.</summary> - public IDictionary<string, object> GetCustomSettings() + public IDictionary<string, object?> GetCustomSettings() { - IDictionary<string, object> custom = new Dictionary<string, object>(); + Dictionary<string, object?> custom = new(); - foreach (var pair in SConfig.DefaultValues) + foreach ((string? name, object defaultValue) in SConfig.DefaultValues) { - object value = typeof(SConfig).GetProperty(pair.Key)?.GetValue(this); - if (!pair.Value.Equals(value)) - custom[pair.Key] = value; + object? value = typeof(SConfig).GetProperty(name)?.GetValue(this); + if (!defaultValue.Equals(value)) + custom[name] = value; } - HashSet<string> curSuppressUpdateChecks = new HashSet<string>(this.SuppressUpdateChecks ?? Array.Empty<string>(), StringComparer.OrdinalIgnoreCase); + HashSet<string> curSuppressUpdateChecks = new(this.SuppressUpdateChecks, StringComparer.OrdinalIgnoreCase); if (SConfig.DefaultSuppressUpdateChecks.Count != curSuppressUpdateChecks.Count || SConfig.DefaultSuppressUpdateChecks.Any(p => !curSuppressUpdateChecks.Contains(p))) - custom[nameof(this.SuppressUpdateChecks)] = "[" + string.Join(", ", this.SuppressUpdateChecks ?? Array.Empty<string>()) + "]"; + custom[nameof(this.SuppressUpdateChecks)] = "[" + string.Join(", ", this.SuppressUpdateChecks) + "]"; return custom; } |