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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-06-16 22:14:44 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-06-16 22:14:44 -0400 |
commit | 8e9237bdd7ec179975c9be5e28c811b42007e707 (patch) | |
tree | 665ca44f40e77e8f4a3af55ee442e2b3acba6434 /src/SMAPI/Framework/Models/SConfig.cs | |
parent | e10147e7bda94a8fbc58684246628a6520d2c6b8 (diff) | |
parent | 011aa4c9d07d6fc313d6d1ee107651778bb3c665 (diff) | |
download | SMAPI-8e9237bdd7ec179975c9be5e28c811b42007e707.tar.gz SMAPI-8e9237bdd7ec179975c9be5e28c811b42007e707.tar.bz2 SMAPI-8e9237bdd7ec179975c9be5e28c811b42007e707.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/Models/SConfig.cs')
-rw-r--r-- | src/SMAPI/Framework/Models/SConfig.cs | 34 |
1 files changed, 18 insertions, 16 deletions
diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs index 1c7cd3ed..baef6144 100644 --- a/src/SMAPI/Framework/Models/SConfig.cs +++ b/src/SMAPI/Framework/Models/SConfig.cs @@ -20,10 +20,9 @@ namespace StardewModdingAPI.Framework.Models [nameof(UseBetaChannel)] = Constants.ApiVersion.IsPrerelease(), [nameof(GitHubProjectName)] = "Pathoschild/SMAPI", [nameof(WebApiBaseUrl)] = "https://smapi.io/api/", - [nameof(VerboseLogging)] = false, [nameof(LogNetworkTraffic)] = false, [nameof(RewriteMods)] = true, - [nameof(UsePintail)] = true, + [nameof(UseRawImageLoading)] = true, [nameof(UseCaseInsensitivePaths)] = Constants.Platform is Platform.Android or Platform.Linux }; @@ -57,14 +56,15 @@ namespace StardewModdingAPI.Framework.Models /// <summary>The base URL for SMAPI's web API, used to perform update checks.</summary> public string WebApiBaseUrl { get; } - /// <summary>Whether SMAPI should log more information about the game context.</summary> - public bool VerboseLogging { get; } + /// <summary>The log contexts for which to enable verbose logging, which may show a lot more information to simplify troubleshooting.</summary> + /// <remarks>The possible values are "*" (everything is verbose), "SMAPI", (SMAPI itself), or mod IDs.</remarks> + public HashSet<string> VerboseLogging { get; } /// <summary>Whether SMAPI should rewrite mods for compatibility.</summary> public bool RewriteMods { get; } - /// <summary>Whether to use the experimental Pintail API proxying library, instead of the original proxying built into SMAPI itself.</summary> - public bool UsePintail { get; } + /// <summary>Whether to use raw image data when possible, instead of initializing an XNA Texture2D instance through the GPU.</summary> + public bool UseRawImageLoading { get; } /// <summary>Whether to make SMAPI file APIs case-insensitive, even on Linux.</summary> public bool UseCaseInsensitivePaths { get; } @@ -76,7 +76,7 @@ namespace StardewModdingAPI.Framework.Models public ColorSchemeConfig ConsoleColors { get; } /// <summary>The mod IDs SMAPI should ignore when performing update checks or validating update keys.</summary> - public string[] SuppressUpdateChecks { get; } + public HashSet<string> SuppressUpdateChecks { get; } /******** @@ -89,14 +89,14 @@ namespace StardewModdingAPI.Framework.Models /// <param name="useBetaChannel">Whether to show beta versions as valid updates.</param> /// <param name="gitHubProjectName">SMAPI's GitHub project name, used to perform update checks.</param> /// <param name="webApiBaseUrl">The base URL for SMAPI's web API, used to perform update checks.</param> - /// <param name="verboseLogging">Whether SMAPI should log more information about the game context.</param> + /// <param name="verboseLogging">The log contexts for which to enable verbose logging, which may show a lot more information to simplify troubleshooting.</param> /// <param name="rewriteMods">Whether SMAPI should rewrite mods for compatibility.</param> - /// <param name="usePintail">Whether to use the experimental Pintail API proxying library, instead of the original proxying built into SMAPI itself.</param> + /// <param name="useRawImageLoading">Whether to use raw image data when possible, instead of initializing an XNA Texture2D instance through the GPU.</param> /// <param name="useCaseInsensitivePaths">>Whether to make SMAPI file APIs case-insensitive, even on Linux.</param> /// <param name="logNetworkTraffic">Whether SMAPI should log network traffic.</param> /// <param name="consoleColors">The colors to use for text written to the SMAPI console.</param> /// <param name="suppressUpdateChecks">The mod IDs SMAPI should ignore when performing update checks or validating update keys.</param> - public SConfig(bool developerMode, bool? checkForUpdates, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, bool? verboseLogging, bool? rewriteMods, bool? usePintail, bool? useCaseInsensitivePaths, bool? logNetworkTraffic, ColorSchemeConfig consoleColors, string[]? suppressUpdateChecks) + public SConfig(bool developerMode, bool? checkForUpdates, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, string[]? verboseLogging, bool? rewriteMods, bool? usePintail, bool? useRawImageLoading, bool? useCaseInsensitivePaths, bool? logNetworkTraffic, ColorSchemeConfig consoleColors, string[]? suppressUpdateChecks) { this.DeveloperMode = developerMode; this.CheckForUpdates = checkForUpdates ?? (bool)SConfig.DefaultValues[nameof(this.CheckForUpdates)]; @@ -104,13 +104,13 @@ namespace StardewModdingAPI.Framework.Models this.UseBetaChannel = useBetaChannel ?? (bool)SConfig.DefaultValues[nameof(this.UseBetaChannel)]; this.GitHubProjectName = gitHubProjectName; this.WebApiBaseUrl = webApiBaseUrl; - this.VerboseLogging = verboseLogging ?? (bool)SConfig.DefaultValues[nameof(this.VerboseLogging)]; + this.VerboseLogging = new HashSet<string>(verboseLogging ?? Array.Empty<string>(), StringComparer.OrdinalIgnoreCase); this.RewriteMods = rewriteMods ?? (bool)SConfig.DefaultValues[nameof(this.RewriteMods)]; - this.UsePintail = usePintail ?? (bool)SConfig.DefaultValues[nameof(this.UsePintail)]; + this.UseRawImageLoading = useRawImageLoading ?? (bool)SConfig.DefaultValues[nameof(this.UseRawImageLoading)]; this.UseCaseInsensitivePaths = useCaseInsensitivePaths ?? (bool)SConfig.DefaultValues[nameof(this.UseCaseInsensitivePaths)]; this.LogNetworkTraffic = logNetworkTraffic ?? (bool)SConfig.DefaultValues[nameof(this.LogNetworkTraffic)]; this.ConsoleColors = consoleColors; - this.SuppressUpdateChecks = suppressUpdateChecks ?? Array.Empty<string>(); + this.SuppressUpdateChecks = new HashSet<string>(suppressUpdateChecks ?? Array.Empty<string>(), StringComparer.OrdinalIgnoreCase); } /// <summary>Override the value of <see cref="DeveloperMode"/>.</summary> @@ -132,9 +132,11 @@ namespace StardewModdingAPI.Framework.Models custom[name] = value; } - HashSet<string> curSuppressUpdateChecks = new(this.SuppressUpdateChecks, StringComparer.OrdinalIgnoreCase); - if (SConfig.DefaultSuppressUpdateChecks.Count != curSuppressUpdateChecks.Count || SConfig.DefaultSuppressUpdateChecks.Any(p => !curSuppressUpdateChecks.Contains(p))) - custom[nameof(this.SuppressUpdateChecks)] = "[" + string.Join(", ", this.SuppressUpdateChecks) + "]"; + if (!this.SuppressUpdateChecks.SetEquals(SConfig.DefaultSuppressUpdateChecks)) + custom[nameof(this.SuppressUpdateChecks)] = $"[{string.Join(", ", this.SuppressUpdateChecks)}]"; + + if (this.VerboseLogging.Any()) + custom[nameof(this.VerboseLogging)] = $"[{string.Join(", ", this.VerboseLogging)}]"; return custom; } |