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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-01-15 18:48:29 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-01-15 18:48:29 -0500
commit666f7ad8f9ad431c3f007d84228207e13d2ddbbc (patch)
treef26e9a1d81bd4eaaa1b2aa48aa31fa2cd0202da6 /src/SMAPI/Framework/Models
parentf945349ed40b770c1f7788f659d4ef3980abe3ff (diff)
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tweak recent changes, update release notes
Diffstat (limited to 'src/SMAPI/Framework/Models')
-rw-r--r--src/SMAPI/Framework/Models/SConfig.cs9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs
index a5b27c17..dea08717 100644
--- a/src/SMAPI/Framework/Models/SConfig.cs
+++ b/src/SMAPI/Framework/Models/SConfig.cs
@@ -28,6 +28,7 @@ namespace StardewModdingAPI.Framework.Models
private static readonly HashSet<string> DefaultSuppressUpdateChecks = new HashSet<string>(StringComparer.OrdinalIgnoreCase)
{
"SMAPI.ConsoleCommands",
+ "SMAPI.ErrorHandler",
"SMAPI.SaveBackup"
};
@@ -56,6 +57,9 @@ namespace StardewModdingAPI.Framework.Models
/// <summary>Whether SMAPI should log more information about the game context.</summary>
public bool VerboseLogging { get; set; }
+ /// <summary>Whether SMAPI should rewrite mods for compatibility.</summary>
+ public bool RewriteMods { get; set; } = (bool)SConfig.DefaultValues[nameof(SConfig.RewriteMods)];
+
/// <summary>Whether SMAPI should log network traffic. Best combined with <see cref="VerboseLogging"/>, which includes network metadata.</summary>
public bool LogNetworkTraffic { get; set; }
@@ -65,14 +69,11 @@ namespace StardewModdingAPI.Framework.Models
/// <summary>The mod IDs SMAPI should ignore when performing update checks or validating update keys.</summary>
public string[] SuppressUpdateChecks { get; set; }
- /// <summary>Whether to rewrite mods for compatibility. Should only be set to false to facilitate joining to the Visual Studio Debugger.</summary>
- public bool RewriteMods { get; set; } = (bool)SConfig.DefaultValues[nameof(SConfig.RewriteMods)];
-
/********
** Public methods
********/
- /// <summary>Get the settings which have been customised by the player.</summary>
+ /// <summary>Get the settings which have been customized by the player.</summary>
public IDictionary<string, object> GetCustomSettings()
{
IDictionary<string, object> custom = new Dictionary<string, object>();