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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-10-14 11:44:02 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-10-14 11:44:02 -0400
commit79118316065a01322d8ea12a14589ec016794c32 (patch)
tree7a26668a66ea0630a2b9367ac820fe7a6d99ac77 /src/SMAPI/Framework/Models
parentaf1a2bde8219c5d4b8660b13702725626a4a5647 (diff)
parent8aec1eff99858716afe7b8604b512181f78c214f (diff)
downloadSMAPI-79118316065a01322d8ea12a14589ec016794c32.tar.gz
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/Models')
-rw-r--r--src/SMAPI/Framework/Models/Manifest.cs47
-rw-r--r--src/SMAPI/Framework/Models/ManifestDependency.cs34
-rw-r--r--src/SMAPI/Framework/Models/ModCompatibility.cs55
-rw-r--r--src/SMAPI/Framework/Models/ModDataID.cs85
-rw-r--r--src/SMAPI/Framework/Models/ModDataRecord.cs63
-rw-r--r--src/SMAPI/Framework/Models/ModStatus.cs18
-rw-r--r--src/SMAPI/Framework/Models/SConfig.cs27
7 files changed, 329 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Models/Manifest.cs b/src/SMAPI/Framework/Models/Manifest.cs
new file mode 100644
index 00000000..b85787e5
--- /dev/null
+++ b/src/SMAPI/Framework/Models/Manifest.cs
@@ -0,0 +1,47 @@
+using System.Collections.Generic;
+using Newtonsoft.Json;
+using StardewModdingAPI.Framework.Serialisation;
+
+namespace StardewModdingAPI.Framework.Models
+{
+ /// <summary>A manifest which describes a mod for SMAPI.</summary>
+ internal class Manifest : IManifest
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The mod name.</summary>
+ public string Name { get; set; }
+
+ /// <summary>A brief description of the mod.</summary>
+ public string Description { get; set; }
+
+ /// <summary>The mod author's name.</summary>
+ public string Author { get; set; }
+
+ /// <summary>The mod version.</summary>
+ [JsonConverter(typeof(SFieldConverter))]
+ public ISemanticVersion Version { get; set; }
+
+ /// <summary>The minimum SMAPI version required by this mod, if any.</summary>
+ [JsonConverter(typeof(SFieldConverter))]
+ public ISemanticVersion MinimumApiVersion { get; set; }
+
+ /// <summary>The name of the DLL in the directory that has the <see cref="IMod.Entry"/> method.</summary>
+ public string EntryDll { get; set; }
+
+ /// <summary>The other mods that must be loaded before this mod.</summary>
+ [JsonConverter(typeof(SFieldConverter))]
+ public IManifestDependency[] Dependencies { get; set; }
+
+ /// <summary>The namespaced mod IDs to query for updates (like <c>Nexus:541</c>).</summary>
+ public string[] UpdateKeys { get; set; }
+
+ /// <summary>The unique mod ID.</summary>
+ public string UniqueID { get; set; }
+
+ /// <summary>Any manifest fields which didn't match a valid field.</summary>
+ [JsonExtensionData]
+ public IDictionary<string, object> ExtraFields { get; set; }
+ }
+}
diff --git a/src/SMAPI/Framework/Models/ManifestDependency.cs b/src/SMAPI/Framework/Models/ManifestDependency.cs
new file mode 100644
index 00000000..5646b335
--- /dev/null
+++ b/src/SMAPI/Framework/Models/ManifestDependency.cs
@@ -0,0 +1,34 @@
+namespace StardewModdingAPI.Framework.Models
+{
+ /// <summary>A mod dependency listed in a mod manifest.</summary>
+ internal class ManifestDependency : IManifestDependency
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The unique mod ID to require.</summary>
+ public string UniqueID { get; set; }
+
+ /// <summary>The minimum required version (if any).</summary>
+ public ISemanticVersion MinimumVersion { get; set; }
+
+ /// <summary>Whether the dependency must be installed to use the mod.</summary>
+ public bool IsRequired { get; set; }
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="uniqueID">The unique mod ID to require.</param>
+ /// <param name="minimumVersion">The minimum required version (if any).</param>
+ /// <param name="required">Whether the dependency must be installed to use the mod.</param>
+ public ManifestDependency(string uniqueID, string minimumVersion, bool required = true)
+ {
+ this.UniqueID = uniqueID;
+ this.MinimumVersion = !string.IsNullOrWhiteSpace(minimumVersion)
+ ? new SemanticVersion(minimumVersion)
+ : null;
+ this.IsRequired = required;
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/Models/ModCompatibility.cs b/src/SMAPI/Framework/Models/ModCompatibility.cs
new file mode 100644
index 00000000..54737e6c
--- /dev/null
+++ b/src/SMAPI/Framework/Models/ModCompatibility.cs
@@ -0,0 +1,55 @@
+using System;
+
+namespace StardewModdingAPI.Framework.Models
+{
+ /// <summary>Specifies the compatibility of a given mod version range.</summary>
+ internal class ModCompatibility
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The lowest version in the range, or <c>null</c> for all past versions.</summary>
+ public ISemanticVersion LowerVersion { get; }
+
+ /// <summary>The highest version in the range, or <c>null</c> for all future versions.</summary>
+ public ISemanticVersion UpperVersion { get; }
+
+ /// <summary>The mod compatibility.</summary>
+ public ModStatus Status { get; }
+
+ /// <summary>The reason phrase to show in log output, or <c>null</c> to use the default value.</summary>
+ /// <example>For example, "this version is incompatible with the latest version of the game".</example>
+ public string ReasonPhrase { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="versionRange">A version range, which consists of two version strings separated by a '~' character. Either side can be left blank for an unbounded range.</param>
+ /// <param name="status">The mod compatibility.</param>
+ /// <param name="reasonPhrase">The reason phrase to show in log output, or <c>null</c> to use the default value.</param>
+ public ModCompatibility(string versionRange, ModStatus status, string reasonPhrase)
+ {
+ // extract version strings
+ string[] versions = versionRange.Split('~');
+ if (versions.Length != 2)
+ throw new FormatException($"Could not parse '{versionRange}' as a version range. It must have two version strings separated by a '~' character (either side can be left blank for an unbounded range).");
+
+ // initialise
+ this.LowerVersion = !string.IsNullOrWhiteSpace(versions[0]) ? new SemanticVersion(versions[0]) : null;
+ this.UpperVersion = !string.IsNullOrWhiteSpace(versions[1]) ? new SemanticVersion(versions[1]) : null;
+ this.Status = status;
+ this.ReasonPhrase = reasonPhrase;
+ }
+
+ /// <summary>Get whether a given version is contained within this compatibility range.</summary>
+ /// <param name="version">The version to check.</param>
+ public bool MatchesVersion(ISemanticVersion version)
+ {
+ return
+ (this.LowerVersion == null || !version.IsOlderThan(this.LowerVersion))
+ && (this.UpperVersion == null || !version.IsNewerThan(this.UpperVersion));
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/Models/ModDataID.cs b/src/SMAPI/Framework/Models/ModDataID.cs
new file mode 100644
index 00000000..d19434fa
--- /dev/null
+++ b/src/SMAPI/Framework/Models/ModDataID.cs
@@ -0,0 +1,85 @@
+using System;
+using System.Linq;
+using Newtonsoft.Json;
+
+namespace StardewModdingAPI.Framework.Models
+{
+ /// <summary>Uniquely identifies a mod in SMAPI's internal data.</summary>
+ /// <remarks>
+ /// This represents a custom format which uniquely identifies a mod across all versions, even
+ /// if its field values change or it doesn't specify a unique ID. This is mapped to a string
+ /// with the following format:
+ ///
+ /// 1. If the mod's identifier changed over time, multiple variants can be separated by the <c>|</c>
+ /// character.
+ /// 2. Each variant can take one of two forms:
+ /// - A simple string matching the mod's UniqueID value.
+ /// - A JSON structure containing any of three manifest fields (ID, Name, and Author) to match.
+ /// </remarks>
+ internal class ModDataID
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The unique sets of field values which identify this mod.</summary>
+ private readonly FieldSnapshot[] Snapshots;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ public ModDataID() { }
+
+ /// <summary>Construct an instance.</summary>
+ /// <param name="data">The mod identifier string (see remarks on <see cref="ModDataID"/>).</param>
+ public ModDataID(string data)
+ {
+ this.Snapshots =
+ (
+ from string part in data.Split('|')
+ let str = part.Trim()
+ select str.StartsWith("{")
+ ? JsonConvert.DeserializeObject<FieldSnapshot>(str)
+ : new FieldSnapshot { ID = str }
+ )
+ .ToArray();
+ }
+
+ /// <summary>Get whether this ID matches a given mod manifest.</summary>
+ /// <param name="id">The mod's unique ID, or a substitute ID if it isn't set in the manifest.</param>
+ /// <param name="manifest">The manifest to check.</param>
+ public bool Matches(string id, IManifest manifest)
+ {
+ return this.Snapshots.Any(snapshot =>
+ snapshot.ID.Equals(id, StringComparison.InvariantCultureIgnoreCase)
+ && (
+ snapshot.Author == null
+ || snapshot.Author.Equals(manifest.Author, StringComparison.InvariantCultureIgnoreCase)
+ || (manifest.ExtraFields.ContainsKey("Authour") && snapshot.Author.Equals(manifest.ExtraFields["Authour"].ToString(), StringComparison.InvariantCultureIgnoreCase))
+ )
+ && (snapshot.Name == null || snapshot.Name.Equals(manifest.Name, StringComparison.InvariantCultureIgnoreCase))
+ );
+ }
+
+
+ /*********
+ ** Private models
+ *********/
+ /// <summary>A unique set of fields which identifies the mod.</summary>
+ private class FieldSnapshot
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The unique mod ID.</summary>
+ public string ID { get; set; }
+
+ /// <summary>The mod name, or <c>null</c> to ignore the mod name.</summary>
+ public string Name { get; set; }
+
+ /// <summary>The author name, or <c>null</c> to ignore the author.</summary>
+ public string Author { get; set; }
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/Models/ModDataRecord.cs b/src/SMAPI/Framework/Models/ModDataRecord.cs
new file mode 100644
index 00000000..c6a12188
--- /dev/null
+++ b/src/SMAPI/Framework/Models/ModDataRecord.cs
@@ -0,0 +1,63 @@
+using System.Collections.Generic;
+using System.Linq;
+using Newtonsoft.Json;
+using StardewModdingAPI.Framework.Serialisation;
+
+namespace StardewModdingAPI.Framework.Models
+{
+ /// <summary>Metadata about a mod from SMAPI's internal data.</summary>
+ internal class ModDataRecord
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The unique mod identifier.</summary>
+ [JsonConverter(typeof(SFieldConverter))]
+ public ModDataID ID { get; set; }
+
+ /// <summary>A value to inject into <see cref="IManifest.UpdateKeys"/> field if it's not already set.</summary>
+ public string[] UpdateKeys { get; set; }
+
+ /// <summary>The URL where the player can get an unofficial or alternative version of the mod if the official version isn't compatible.</summary>
+ public string AlternativeUrl { get; set; }
+
+ /// <summary>The compatibility of given mod versions (if any).</summary>
+ [JsonConverter(typeof(SFieldConverter))]
+ public ModCompatibility[] Compatibility { get; set; } = new ModCompatibility[0];
+
+ /// <summary>Map local versions to a semantic version for update checks.</summary>
+ public IDictionary<string, string> MapLocalVersions { get; set; } = new Dictionary<string, string>();
+
+ /// <summary>Map remote versions to a semantic version for update checks.</summary>
+ public IDictionary<string, string> MapRemoteVersions { get; set; } = new Dictionary<string, string>();
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Get the compatibility record for a given version, if any.</summary>
+ /// <param name="version">The mod version to check.</param>
+ public ModCompatibility GetCompatibility(ISemanticVersion version)
+ {
+ return this.Compatibility.FirstOrDefault(p => p.MatchesVersion(version));
+ }
+
+ /// <summary>Get a semantic local version for update checks.</summary>
+ /// <param name="version">The local version to normalise.</param>
+ public string GetLocalVersionForUpdateChecks(string version)
+ {
+ return this.MapLocalVersions != null && this.MapLocalVersions.TryGetValue(version, out string newVersion)
+ ? newVersion
+ : version;
+ }
+
+ /// <summary>Get a semantic remote version for update checks.</summary>
+ /// <param name="version">The remote version to normalise.</param>
+ public string GetRemoteVersionForUpdateChecks(string version)
+ {
+ return this.MapRemoteVersions != null && this.MapRemoteVersions.TryGetValue(version, out string newVersion)
+ ? newVersion
+ : version;
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/Models/ModStatus.cs b/src/SMAPI/Framework/Models/ModStatus.cs
new file mode 100644
index 00000000..343ccb7e
--- /dev/null
+++ b/src/SMAPI/Framework/Models/ModStatus.cs
@@ -0,0 +1,18 @@
+namespace StardewModdingAPI.Framework.Models
+{
+ /// <summary>Indicates how SMAPI should treat a mod.</summary>
+ internal enum ModStatus
+ {
+ /// <summary>Don't override the status.</summary>
+ None,
+
+ /// <summary>The mod is obsolete and shouldn't be used, regardless of version.</summary>
+ Obsolete,
+
+ /// <summary>Assume the mod is not compatible, even if SMAPI doesn't detect any incompatible code.</summary>
+ AssumeBroken,
+
+ /// <summary>Assume the mod is compatible, even if SMAPI detects incompatible code.</summary>
+ AssumeCompatible
+ }
+}
diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs
new file mode 100644
index 00000000..401e1a3a
--- /dev/null
+++ b/src/SMAPI/Framework/Models/SConfig.cs
@@ -0,0 +1,27 @@
+namespace StardewModdingAPI.Framework.Models
+{
+ /// <summary>The SMAPI configuration settings.</summary>
+ internal class SConfig
+ {
+ /********
+ ** Accessors
+ ********/
+ /// <summary>Whether to enable development features.</summary>
+ public bool DeveloperMode { get; set; }
+
+ /// <summary>Whether to check for newer versions of SMAPI and mods on startup.</summary>
+ public bool CheckForUpdates { get; set; }
+
+ /// <summary>SMAPI's GitHub project name, used to perform update checks.</summary>
+ public string GitHubProjectName { get; set; }
+
+ /// <summary>The base URL for SMAPI's web API, used to perform update checks.</summary>
+ public string WebApiBaseUrl { get; set; }
+
+ /// <summary>Whether SMAPI should log more information about the game context.</summary>
+ public bool VerboseLogging { get; set; }
+
+ /// <summary>Extra metadata about mods.</summary>
+ public ModDataRecord[] ModData { get; set; }
+ }
+}