summaryrefslogtreecommitdiff
path: root/src/SMAPI/Framework/Networking/MultiplayerPeer.cs
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-01-15 18:48:32 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-01-15 18:48:32 -0500
commit56ca0f5e81b22eafeaec2c51085a82bda1188121 (patch)
tree90e1a4dd8ec9d0f955936d03147d6930f2dc88f7 /src/SMAPI/Framework/Networking/MultiplayerPeer.cs
parent812251e7ae532d7a2f10d46ff366bf19e67e88d0 (diff)
downloadSMAPI-56ca0f5e81b22eafeaec2c51085a82bda1188121.tar.gz
SMAPI-56ca0f5e81b22eafeaec2c51085a82bda1188121.tar.bz2
SMAPI-56ca0f5e81b22eafeaec2c51085a82bda1188121.zip
add split-screen info to multiplayer peer
Diffstat (limited to 'src/SMAPI/Framework/Networking/MultiplayerPeer.cs')
-rw-r--r--src/SMAPI/Framework/Networking/MultiplayerPeer.cs10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/Networking/MultiplayerPeer.cs b/src/SMAPI/Framework/Networking/MultiplayerPeer.cs
index 5eda71f6..3923700f 100644
--- a/src/SMAPI/Framework/Networking/MultiplayerPeer.cs
+++ b/src/SMAPI/Framework/Networking/MultiplayerPeer.cs
@@ -25,9 +25,15 @@ namespace StardewModdingAPI.Framework.Networking
public bool IsHost { get; }
/// <inheritdoc />
+ public bool IsSplitScreen => this.ScreenID != null;
+
+ /// <inheritdoc />
public bool HasSmapi => this.ApiVersion != null;
/// <inheritdoc />
+ public int? ScreenID { get; }
+
+ /// <inheritdoc />
public GamePlatform? Platform { get; }
/// <inheritdoc />
@@ -45,12 +51,14 @@ namespace StardewModdingAPI.Framework.Networking
*********/
/// <summary>Construct an instance.</summary>
/// <param name="playerID">The player's unique ID.</param>
+ /// <param name="screenID">The player's screen ID, if applicable.</param>
/// <param name="model">The metadata to copy.</param>
/// <param name="sendMessage">A method which sends a message to the peer.</param>
/// <param name="isHost">Whether this is a connection to the host player.</param>
- public MultiplayerPeer(long playerID, RemoteContextModel model, Action<OutgoingMessage> sendMessage, bool isHost)
+ public MultiplayerPeer(long playerID, int? screenID, RemoteContextModel model, Action<OutgoingMessage> sendMessage, bool isHost)
{
this.PlayerID = playerID;
+ this.ScreenID = screenID;
this.IsHost = isHost;
if (model != null)
{