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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-08-02 16:38:51 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-08-02 16:38:51 -0400
commit8da88b8fe5b41739c5cd0df3280b9770fc7f10a4 (patch)
treeaed3679d01ee546726851982862daac2bad38b41 /src/SMAPI/Framework/Networking/MultiplayerPeer.cs
parentba0dff819f2e65b16a0c7bc7a9233fdb101994d0 (diff)
parentb96bcb21894257f06716e6a51102f74d2aba5178 (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/Networking/MultiplayerPeer.cs')
-rw-r--r--src/SMAPI/Framework/Networking/MultiplayerPeer.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/Networking/MultiplayerPeer.cs b/src/SMAPI/Framework/Networking/MultiplayerPeer.cs
index b4e39379..6b45b04a 100644
--- a/src/SMAPI/Framework/Networking/MultiplayerPeer.cs
+++ b/src/SMAPI/Framework/Networking/MultiplayerPeer.cs
@@ -71,7 +71,7 @@ namespace StardewModdingAPI.Framework.Networking
return null;
id = id.Trim();
- return this.Mods.FirstOrDefault(mod => mod.ID != null && mod.ID.Equals(id, StringComparison.InvariantCultureIgnoreCase));
+ return this.Mods.FirstOrDefault(mod => mod.ID != null && mod.ID.Equals(id, StringComparison.OrdinalIgnoreCase));
}
/// <summary>Send a message to the given peer, bypassing the game's normal validation to allow messages before the connection is approved.</summary>