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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-11-04 21:34:48 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-11-04 21:34:48 -0500
commitbfb40202793f2f7f2c9c73272f01a477b23edfa2 (patch)
tree485dda7f78e988bb5e0ecd605cbcb708831249d9 /src/SMAPI/Framework/Networking/MultiplayerPeer.cs
parent02a46bf13f29ce0dd8ac2f422113083c59dae42d (diff)
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rewrite multiplayer sync to use generic callbacks from client/server for better extensibility (#480)
Diffstat (limited to 'src/SMAPI/Framework/Networking/MultiplayerPeer.cs')
-rw-r--r--src/SMAPI/Framework/Networking/MultiplayerPeer.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/Networking/MultiplayerPeer.cs b/src/SMAPI/Framework/Networking/MultiplayerPeer.cs
index c7f8ffad..e703dbb1 100644
--- a/src/SMAPI/Framework/Networking/MultiplayerPeer.cs
+++ b/src/SMAPI/Framework/Networking/MultiplayerPeer.cs
@@ -2,7 +2,6 @@ using System;
using System.Collections.Generic;
using System.Linq;
using Lidgren.Network;
-using StardewValley;
using StardewValley.Network;
namespace StardewModdingAPI.Framework.Networking
@@ -95,7 +94,8 @@ namespace StardewModdingAPI.Framework.Networking
/// <param name="playerID">The player's unique ID.</param>
/// <param name="model">The metadata to copy.</param>
/// <param name="client">The client through which to send messages.</param>
- public static MultiplayerPeer ForConnectionToHost(long playerID, RemoteContextModel model, SLidgrenClient client)
+ /// <param name="isHost">Whether this connection is for the host player.</param>
+ public static MultiplayerPeer ForConnectionToHost(long playerID, RemoteContextModel model, SLidgrenClient client, bool isHost)
{
return new MultiplayerPeer(
playerID: playerID,
@@ -103,7 +103,7 @@ namespace StardewModdingAPI.Framework.Networking
server: null,
serverConnection: null,
client: client,
- isHost: true
+ isHost: isHost
);
}