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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-11-19 13:48:19 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-11-19 13:48:19 -0500 |
commit | 593723b7940ba72a786fc4c7366c56f9813d977b (patch) | |
tree | 4d23fbef5bc5a20115f10ca04ae3379df78cc8e1 /src/SMAPI/Framework/Networking/SLidgrenServer.cs | |
parent | 4f28ea33bd7cc65485402c5e85259083e86b49e1 (diff) | |
parent | 3dc27a5681dcfc4ae30e95570d9966f2e14a4dd7 (diff) | |
download | SMAPI-593723b7940ba72a786fc4c7366c56f9813d977b.tar.gz SMAPI-593723b7940ba72a786fc4c7366c56f9813d977b.tar.bz2 SMAPI-593723b7940ba72a786fc4c7366c56f9813d977b.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/Networking/SLidgrenServer.cs')
-rw-r--r-- | src/SMAPI/Framework/Networking/SLidgrenServer.cs | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Networking/SLidgrenServer.cs b/src/SMAPI/Framework/Networking/SLidgrenServer.cs new file mode 100644 index 00000000..251e5268 --- /dev/null +++ b/src/SMAPI/Framework/Networking/SLidgrenServer.cs @@ -0,0 +1,65 @@ +using System; +using System.Diagnostics.CodeAnalysis; +using System.IO; +using Lidgren.Network; +using StardewValley.Network; + +namespace StardewModdingAPI.Framework.Networking +{ + /// <summary>A multiplayer server used to connect to an incoming player. This is an implementation of <see cref="LidgrenServer"/> that adds support for SMAPI's metadata context exchange.</summary> + internal class SLidgrenServer : LidgrenServer + { + /********* + ** Properties + *********/ + /// <summary>SMAPI's implementation of the game's core multiplayer logic.</summary> + private readonly SMultiplayer Multiplayer; + + /// <summary>A callback to raise when receiving a message. This receives the incoming message, a method to send a message, and a callback to run the default logic.</summary> + private readonly Action<IncomingMessage, Action<OutgoingMessage>, Action> OnProcessingMessage; + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="multiplayer">SMAPI's implementation of the game's core multiplayer logic.</param> + /// <param name="gameServer">The underlying game server.</param> + /// <param name="onProcessingMessage">A callback to raise when receiving a message. This receives the incoming message, a method to send a message, and a callback to run the default logic.</param> + public SLidgrenServer(IGameServer gameServer, SMultiplayer multiplayer, Action<IncomingMessage, Action<OutgoingMessage>, Action> onProcessingMessage) + : base(gameServer) + { + this.Multiplayer = multiplayer; + this.OnProcessingMessage = onProcessingMessage; + } + + /// <summary>Parse a data message from a client.</summary> + /// <param name="rawMessage">The raw network message to parse.</param> + [SuppressMessage("ReSharper", "AccessToDisposedClosure", Justification = "The callback is invoked synchronously.")] + protected override void parseDataMessageFromClient(NetIncomingMessage rawMessage) + { + // add hook to call multiplayer core + NetConnection peer = rawMessage.SenderConnection; + using (IncomingMessage message = new IncomingMessage()) + using (Stream readStream = new NetBufferReadStream(rawMessage)) + using (BinaryReader reader = new BinaryReader(readStream)) + { + while (rawMessage.LengthBits - rawMessage.Position >= 8) + { + message.Read(reader); + NetConnection connection = rawMessage.SenderConnection; // don't pass rawMessage into context because it gets reused + this.OnProcessingMessage(message, outgoing => this.sendMessage(connection, outgoing), () => + { + if (this.peers.ContainsLeft(message.FarmerID) && this.peers[message.FarmerID] == peer) + this.gameServer.processIncomingMessage(message); + else if (message.MessageType == StardewValley.Multiplayer.playerIntroduction) + { + NetFarmerRoot farmer = this.Multiplayer.readFarmer(message.Reader); + this.gameServer.checkFarmhandRequest("", farmer, msg => this.sendMessage(peer, msg), () => this.peers[farmer.Value.UniqueMultiplayerID] = peer); + } + }); + } + } + } + } +} |