summaryrefslogtreecommitdiff
path: root/src/SMAPI/Framework/Networking/SLidgrenServer.cs
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-11-19 13:48:19 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-11-19 13:48:19 -0500
commit593723b7940ba72a786fc4c7366c56f9813d977b (patch)
tree4d23fbef5bc5a20115f10ca04ae3379df78cc8e1 /src/SMAPI/Framework/Networking/SLidgrenServer.cs
parent4f28ea33bd7cc65485402c5e85259083e86b49e1 (diff)
parent3dc27a5681dcfc4ae30e95570d9966f2e14a4dd7 (diff)
downloadSMAPI-593723b7940ba72a786fc4c7366c56f9813d977b.tar.gz
SMAPI-593723b7940ba72a786fc4c7366c56f9813d977b.tar.bz2
SMAPI-593723b7940ba72a786fc4c7366c56f9813d977b.zip
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/Networking/SLidgrenServer.cs')
-rw-r--r--src/SMAPI/Framework/Networking/SLidgrenServer.cs65
1 files changed, 65 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Networking/SLidgrenServer.cs b/src/SMAPI/Framework/Networking/SLidgrenServer.cs
new file mode 100644
index 00000000..251e5268
--- /dev/null
+++ b/src/SMAPI/Framework/Networking/SLidgrenServer.cs
@@ -0,0 +1,65 @@
+using System;
+using System.Diagnostics.CodeAnalysis;
+using System.IO;
+using Lidgren.Network;
+using StardewValley.Network;
+
+namespace StardewModdingAPI.Framework.Networking
+{
+ /// <summary>A multiplayer server used to connect to an incoming player. This is an implementation of <see cref="LidgrenServer"/> that adds support for SMAPI's metadata context exchange.</summary>
+ internal class SLidgrenServer : LidgrenServer
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>SMAPI's implementation of the game's core multiplayer logic.</summary>
+ private readonly SMultiplayer Multiplayer;
+
+ /// <summary>A callback to raise when receiving a message. This receives the incoming message, a method to send a message, and a callback to run the default logic.</summary>
+ private readonly Action<IncomingMessage, Action<OutgoingMessage>, Action> OnProcessingMessage;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="multiplayer">SMAPI's implementation of the game's core multiplayer logic.</param>
+ /// <param name="gameServer">The underlying game server.</param>
+ /// <param name="onProcessingMessage">A callback to raise when receiving a message. This receives the incoming message, a method to send a message, and a callback to run the default logic.</param>
+ public SLidgrenServer(IGameServer gameServer, SMultiplayer multiplayer, Action<IncomingMessage, Action<OutgoingMessage>, Action> onProcessingMessage)
+ : base(gameServer)
+ {
+ this.Multiplayer = multiplayer;
+ this.OnProcessingMessage = onProcessingMessage;
+ }
+
+ /// <summary>Parse a data message from a client.</summary>
+ /// <param name="rawMessage">The raw network message to parse.</param>
+ [SuppressMessage("ReSharper", "AccessToDisposedClosure", Justification = "The callback is invoked synchronously.")]
+ protected override void parseDataMessageFromClient(NetIncomingMessage rawMessage)
+ {
+ // add hook to call multiplayer core
+ NetConnection peer = rawMessage.SenderConnection;
+ using (IncomingMessage message = new IncomingMessage())
+ using (Stream readStream = new NetBufferReadStream(rawMessage))
+ using (BinaryReader reader = new BinaryReader(readStream))
+ {
+ while (rawMessage.LengthBits - rawMessage.Position >= 8)
+ {
+ message.Read(reader);
+ NetConnection connection = rawMessage.SenderConnection; // don't pass rawMessage into context because it gets reused
+ this.OnProcessingMessage(message, outgoing => this.sendMessage(connection, outgoing), () =>
+ {
+ if (this.peers.ContainsLeft(message.FarmerID) && this.peers[message.FarmerID] == peer)
+ this.gameServer.processIncomingMessage(message);
+ else if (message.MessageType == StardewValley.Multiplayer.playerIntroduction)
+ {
+ NetFarmerRoot farmer = this.Multiplayer.readFarmer(message.Reader);
+ this.gameServer.checkFarmhandRequest("", farmer, msg => this.sendMessage(peer, msg), () => this.peers[farmer.Value.UniqueMultiplayerID] = peer);
+ }
+ });
+ }
+ }
+ }
+ }
+}