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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-07-26 02:50:20 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-07-26 02:50:20 -0400
commit7900a84bd68d7c9450bba719ce925b61043875f3 (patch)
tree8c495b7fe1c29c0cb552dc657a7a8b61185be0bd /src/SMAPI/Framework/Networking
parentee4c88f6016b6bc0d72e0d459f6b918bdd7728f3 (diff)
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use ordinal comparison/sorting instead of invariant
Diffstat (limited to 'src/SMAPI/Framework/Networking')
-rw-r--r--src/SMAPI/Framework/Networking/MultiplayerPeer.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/Networking/MultiplayerPeer.cs b/src/SMAPI/Framework/Networking/MultiplayerPeer.cs
index b4e39379..6b45b04a 100644
--- a/src/SMAPI/Framework/Networking/MultiplayerPeer.cs
+++ b/src/SMAPI/Framework/Networking/MultiplayerPeer.cs
@@ -71,7 +71,7 @@ namespace StardewModdingAPI.Framework.Networking
return null;
id = id.Trim();
- return this.Mods.FirstOrDefault(mod => mod.ID != null && mod.ID.Equals(id, StringComparison.InvariantCultureIgnoreCase));
+ return this.Mods.FirstOrDefault(mod => mod.ID != null && mod.ID.Equals(id, StringComparison.OrdinalIgnoreCase));
}
/// <summary>Send a message to the given peer, bypassing the game's normal validation to allow messages before the connection is approved.</summary>