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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-10-29 11:29:20 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-10-29 11:29:20 -0400
commitf4bc61976c1d16b9c011217c8347912cb535dc71 (patch)
tree686326f17aba167fe3a47a33d8fdd133a79484f6 /src/SMAPI/Framework/Networking
parent773ebf54065c16ce4715e8e43ab04480010cc08a (diff)
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update for networking changes in SDV 1.4 (#638)
Diffstat (limited to 'src/SMAPI/Framework/Networking')
-rw-r--r--src/SMAPI/Framework/Networking/SGalaxyNetServer.cs2
-rw-r--r--src/SMAPI/Framework/Networking/SLidgrenServer.cs14
2 files changed, 14 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs b/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs
index bb67f70e..7dbfa767 100644
--- a/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs
+++ b/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs
@@ -58,7 +58,7 @@ namespace StardewModdingAPI.Framework.Networking
{
NetFarmerRoot farmer = this.Multiplayer.readFarmer(message.Reader);
GalaxyID capturedPeer = new GalaxyID(peerID);
- this.gameServer.checkFarmhandRequest(Convert.ToString(peerID), farmer, msg => this.sendMessage(capturedPeer, msg), () => this.peers[farmer.Value.UniqueMultiplayerID] = capturedPeer.ToUint64());
+ this.gameServer.checkFarmhandRequest(Convert.ToString(peerID), this.getConnectionId(peer), farmer, msg => this.sendMessage(capturedPeer, msg), () => this.peers[farmer.Value.UniqueMultiplayerID] = capturedPeer.ToUint64());
}
});
}
diff --git a/src/SMAPI/Framework/Networking/SLidgrenServer.cs b/src/SMAPI/Framework/Networking/SLidgrenServer.cs
index 1bce47fe..d2fec146 100644
--- a/src/SMAPI/Framework/Networking/SLidgrenServer.cs
+++ b/src/SMAPI/Framework/Networking/SLidgrenServer.cs
@@ -33,6 +33,10 @@ namespace StardewModdingAPI.Framework.Networking
this.OnProcessingMessage = onProcessingMessage;
}
+
+ /*********
+ ** Protected methods
+ *********/
/// <summary>Parse a data message from a client.</summary>
/// <param name="rawMessage">The raw network message to parse.</param>
[SuppressMessage("ReSharper", "AccessToDisposedClosure", Justification = "The callback is invoked synchronously.")]
@@ -55,11 +59,19 @@ namespace StardewModdingAPI.Framework.Networking
else if (message.MessageType == StardewValley.Multiplayer.playerIntroduction)
{
NetFarmerRoot farmer = this.Multiplayer.readFarmer(message.Reader);
- this.gameServer.checkFarmhandRequest("", farmer, msg => this.sendMessage(peer, msg), () => this.peers[farmer.Value.UniqueMultiplayerID] = peer);
+ this.gameServer.checkFarmhandRequest("", this.getConnectionId(rawMessage.SenderConnection), farmer, msg => this.sendMessage(peer, msg), () => this.peers[farmer.Value.UniqueMultiplayerID] = peer);
}
});
}
}
}
+
+ /// <summary>Get the connection ID for a connection.</summary>
+ /// <param name="connection">The connection.</param>
+ /// <remarks>Derived from the private <see cref="LidgrenServer.getConnectionId"/> method.</remarks>
+ private string getConnectionId(NetConnection connection)
+ {
+ return $"L_{connection.RemoteUniqueIdentifier}";
+ }
}
}