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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-06-06 21:45:03 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-06-06 21:45:03 -0400 |
commit | cd62dcc8cfa35a9b423f4d15359ec3083b4c6d44 (patch) | |
tree | f5eb9c233aeaa44b9d0c22278b86c5648d5ac393 /src/SMAPI/Framework/Patching/GamePatcher.cs | |
parent | 9e525533e10ade49c733a34373e0fb749748918e (diff) | |
download | SMAPI-cd62dcc8cfa35a9b423f4d15359ec3083b4c6d44.tar.gz SMAPI-cd62dcc8cfa35a9b423f4d15359ec3083b4c6d44.tar.bz2 SMAPI-cd62dcc8cfa35a9b423f4d15359ec3083b4c6d44.zip |
add simple Harmony wrapper for validation, error-handling, etc (#541)
Diffstat (limited to 'src/SMAPI/Framework/Patching/GamePatcher.cs')
-rw-r--r-- | src/SMAPI/Framework/Patching/GamePatcher.cs | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Patching/GamePatcher.cs b/src/SMAPI/Framework/Patching/GamePatcher.cs new file mode 100644 index 00000000..71ca8e55 --- /dev/null +++ b/src/SMAPI/Framework/Patching/GamePatcher.cs @@ -0,0 +1,45 @@ +using System; +using Harmony; + +namespace StardewModdingAPI.Framework.Patching +{ + /// <summary>Encapsulates applying Harmony patches to the game.</summary> + internal class GamePatcher + { + /********* + ** Properties + *********/ + /// <summary>Encapsulates monitoring and logging.</summary> + private readonly IMonitor Monitor; + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + public GamePatcher(IMonitor monitor) + { + this.Monitor = monitor; + } + + /// <summary>Apply all loaded patches to the game.</summary> + /// <param name="patches">The patches to apply.</param> + public void Apply(params IHarmonyPatch[] patches) + { + HarmonyInstance harmony = HarmonyInstance.Create("io.smapi"); + foreach (IHarmonyPatch patch in patches) + { + try + { + patch.Apply(harmony); + } + catch (Exception ex) + { + this.Monitor.Log($"Couldn't apply runtime patch '{patch.Name}' to the game. Some SMAPI features may not work correctly. See log file for details.", LogLevel.Error); + this.Monitor.Log(ex.GetLogSummary(), LogLevel.Trace); + } + } + } + } +} |