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authorDrachenkaetzchen <felicia@drachenkatze.org>2020-01-21 12:20:06 +0100
committerDrachenkaetzchen <felicia@drachenkatze.org>2020-01-21 12:20:06 +0100
commit1b905205a3073c56e29c46b5e57c4a9cb2ca5832 (patch)
tree677358e51b8b3a8ba37ffd480f4a12778a2cafd9 /src/SMAPI/Framework/PerformanceCounter/PerformanceCounterCollection.cs
parent84973ce5727ad20fe8b8ba4f89e59c8b754f799e (diff)
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Added commands to enable and disable performance counters. Peak is now using the default interval
Diffstat (limited to 'src/SMAPI/Framework/PerformanceCounter/PerformanceCounterCollection.cs')
-rw-r--r--src/SMAPI/Framework/PerformanceCounter/PerformanceCounterCollection.cs31
1 files changed, 31 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/PerformanceCounter/PerformanceCounterCollection.cs b/src/SMAPI/Framework/PerformanceCounter/PerformanceCounterCollection.cs
index fe14ebf8..f469eceb 100644
--- a/src/SMAPI/Framework/PerformanceCounter/PerformanceCounterCollection.cs
+++ b/src/SMAPI/Framework/PerformanceCounter/PerformanceCounterCollection.cs
@@ -82,6 +82,15 @@ namespace StardewModdingAPI.Framework.PerformanceCounter
p.Key != Constants.GamePerformanceCounterName).Sum(p => p.Value.GetAverage());
}
+ /// <summary>Returns the average execution time for all non-game internal sources.</summary>
+ /// <param name="interval">The interval for which to get the average, relative to now</param>
+ /// <returns>The average execution time in milliseconds</returns>
+ public double GetModsAverageExecutionTime(TimeSpan interval)
+ {
+ return this.PerformanceCounters.Where(p =>
+ p.Key != Constants.GamePerformanceCounterName).Sum(p => p.Value.GetAverage(interval));
+ }
+
/// <summary>Returns the overall average execution time.</summary>
/// <returns>The average execution time in milliseconds</returns>
public double GetAverageExecutionTime()
@@ -89,6 +98,14 @@ namespace StardewModdingAPI.Framework.PerformanceCounter
return this.PerformanceCounters.Sum(p => p.Value.GetAverage());
}
+ /// <summary>Returns the overall average execution time.</summary>
+ /// <param name="interval">The interval for which to get the average, relative to now</param>
+ /// <returns>The average execution time in milliseconds</returns>
+ public double GetAverageExecutionTime(TimeSpan interval)
+ {
+ return this.PerformanceCounters.Sum(p => p.Value.GetAverage(interval));
+ }
+
/// <summary>Returns the average execution time for game-internal sources.</summary>
/// <returns>The average execution time in milliseconds</returns>
public double GetGameAverageExecutionTime()
@@ -99,6 +116,20 @@ namespace StardewModdingAPI.Framework.PerformanceCounter
return 0;
}
+ /// <summary>Returns the average execution time for game-internal sources.</summary>
+ /// <returns>The average execution time in milliseconds</returns>
+ public double GetGameAverageExecutionTime(TimeSpan interval)
+ {
+ if (this.PerformanceCounters.TryGetValue(Constants.GamePerformanceCounterName, out PerformanceCounter gameExecTime))
+ return gameExecTime.GetAverage(interval);
+
+ return 0;
+ }
+
+ /// <summary>Returns the peak execution time</summary>
+ /// <param name="interval">The interval for which to get the peak, relative to <paramref name="relativeTo"/></param>
+ /// <param name="relativeTo">The DateTime which the <paramref name="interval"/> is relative to, or DateTime.Now if not given</param>
+ /// <returns>The peak execution time</returns>
public double GetPeakExecutionTime(TimeSpan range, DateTime? relativeTo = null)
{
if (this.PeakInvocations.IsEmpty)