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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-05-16 11:34:00 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-05-16 11:34:00 -0400 |
commit | a2cfb71d898aca98d621f1b86dd5611337eea034 (patch) | |
tree | 92c89cc94496d7e9cd99a64f62382bc5350c6478 /src/SMAPI/Framework/Rendering/SDisplayDevice.cs | |
parent | c776f6053bd0b9db909ebda2853a86c1cd21c2cf (diff) | |
download | SMAPI-a2cfb71d898aca98d621f1b86dd5611337eea034.tar.gz SMAPI-a2cfb71d898aca98d621f1b86dd5611337eea034.tar.bz2 SMAPI-a2cfb71d898aca98d621f1b86dd5611337eea034.zip |
minor cleanup
Diffstat (limited to 'src/SMAPI/Framework/Rendering/SDisplayDevice.cs')
-rw-r--r-- | src/SMAPI/Framework/Rendering/SDisplayDevice.cs | 13 |
1 files changed, 1 insertions, 12 deletions
diff --git a/src/SMAPI/Framework/Rendering/SDisplayDevice.cs b/src/SMAPI/Framework/Rendering/SDisplayDevice.cs index 382949bf..85e69ae6 100644 --- a/src/SMAPI/Framework/Rendering/SDisplayDevice.cs +++ b/src/SMAPI/Framework/Rendering/SDisplayDevice.cs @@ -2,7 +2,6 @@ using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; -using StardewValley; using xTile.Dimensions; using xTile.Layers; using xTile.ObjectModel; @@ -14,23 +13,13 @@ namespace StardewModdingAPI.Framework.Rendering internal class SDisplayDevice : SXnaDisplayDevice { /********* - ** Fields - *********/ - /// <summary>The origin to use when rotating tiles.</summary> - private readonly Vector2 RotationOrigin; - - - /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="contentManager">The content manager through which to load tiles.</param> /// <param name="graphicsDevice">The graphics device with which to render tiles.</param> public SDisplayDevice(ContentManager contentManager, GraphicsDevice graphicsDevice) - : base(contentManager, graphicsDevice) - { - this.RotationOrigin = new Vector2((Game1.tileSize * Game1.pixelZoom) / 2f); - } + : base(contentManager, graphicsDevice) { } /// <summary>Draw a tile to the screen.</summary> /// <param name="tile">The tile to draw.</param> |