diff options
author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-06-20 12:43:08 -0400 |
---|---|---|
committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-06-20 12:43:08 -0400 |
commit | e64ecc89f94641d4054162eff4943f660f43030f (patch) | |
tree | c43ca79f9947b3e16f946e1dc5fd1d02f70ce571 /src/SMAPI/Framework/Rendering/SDisplayDevice.cs | |
parent | df6e745c6b842290338317ed1d3e969ee222998c (diff) | |
parent | cb9ff7019995eff92104703f097856d2523e02ce (diff) | |
download | SMAPI-e64ecc89f94641d4054162eff4943f660f43030f.tar.gz SMAPI-e64ecc89f94641d4054162eff4943f660f43030f.tar.bz2 SMAPI-e64ecc89f94641d4054162eff4943f660f43030f.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/Rendering/SDisplayDevice.cs')
-rw-r--r-- | src/SMAPI/Framework/Rendering/SDisplayDevice.cs | 13 |
1 files changed, 1 insertions, 12 deletions
diff --git a/src/SMAPI/Framework/Rendering/SDisplayDevice.cs b/src/SMAPI/Framework/Rendering/SDisplayDevice.cs index 382949bf..85e69ae6 100644 --- a/src/SMAPI/Framework/Rendering/SDisplayDevice.cs +++ b/src/SMAPI/Framework/Rendering/SDisplayDevice.cs @@ -2,7 +2,6 @@ using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; -using StardewValley; using xTile.Dimensions; using xTile.Layers; using xTile.ObjectModel; @@ -14,23 +13,13 @@ namespace StardewModdingAPI.Framework.Rendering internal class SDisplayDevice : SXnaDisplayDevice { /********* - ** Fields - *********/ - /// <summary>The origin to use when rotating tiles.</summary> - private readonly Vector2 RotationOrigin; - - - /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="contentManager">The content manager through which to load tiles.</param> /// <param name="graphicsDevice">The graphics device with which to render tiles.</param> public SDisplayDevice(ContentManager contentManager, GraphicsDevice graphicsDevice) - : base(contentManager, graphicsDevice) - { - this.RotationOrigin = new Vector2((Game1.tileSize * Game1.pixelZoom) / 2f); - } + : base(contentManager, graphicsDevice) { } /// <summary>Draw a tile to the screen.</summary> /// <param name="tile">The tile to draw.</param> |