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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-09-05 15:41:21 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-09-05 15:41:21 -0400 |
commit | 55cd31f4f7d5122149c02abfaf0f408298503c6a (patch) | |
tree | 1f83a758ebb00e55bf55a1b846fe862e89d76945 /src/SMAPI/Framework/Rendering | |
parent | 4f3d7eaafc056a7a2b17b1657e069eb456f60f52 (diff) | |
download | SMAPI-55cd31f4f7d5122149c02abfaf0f408298503c6a.tar.gz SMAPI-55cd31f4f7d5122149c02abfaf0f408298503c6a.tar.bz2 SMAPI-55cd31f4f7d5122149c02abfaf0f408298503c6a.zip |
minor cleanup
Diffstat (limited to 'src/SMAPI/Framework/Rendering')
-rw-r--r-- | src/SMAPI/Framework/Rendering/SXnaDisplayDevice.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/Rendering/SXnaDisplayDevice.cs b/src/SMAPI/Framework/Rendering/SXnaDisplayDevice.cs index 121e53bc..cb499c6b 100644 --- a/src/SMAPI/Framework/Rendering/SXnaDisplayDevice.cs +++ b/src/SMAPI/Framework/Rendering/SXnaDisplayDevice.cs @@ -93,17 +93,17 @@ namespace StardewModdingAPI.Framework.Rendering { if (tile == null) return; - xTile.Dimensions.Rectangle tileImageBounds = tile.TileSheet.GetTileImageBounds(tile.TileIndex); + Rectangle tileImageBounds = tile.TileSheet.GetTileImageBounds(tile.TileIndex); Texture2D tileSheetTexture = this.m_tileSheetTextures[tile.TileSheet]; if (tileSheetTexture.IsDisposed) return; - this.m_tilePosition.X = (float)location.X; - this.m_tilePosition.Y = (float)location.Y; + this.m_tilePosition.X = location.X; + this.m_tilePosition.Y = location.Y; this.m_sourceRectangle.X = tileImageBounds.X; this.m_sourceRectangle.Y = tileImageBounds.Y; this.m_sourceRectangle.Width = tileImageBounds.Width; this.m_sourceRectangle.Height = tileImageBounds.Height; - this.m_spriteBatchAlpha.Draw(tileSheetTexture, this.m_tilePosition, new Microsoft.Xna.Framework.Rectangle?(this.m_sourceRectangle), this.m_modulationColour, 0.0f, Vector2.Zero, (float)Layer.zoom, SpriteEffects.None, layerDepth); + this.m_spriteBatchAlpha.Draw(tileSheetTexture, this.m_tilePosition, this.m_sourceRectangle, this.m_modulationColour, 0.0f, Vector2.Zero, Layer.zoom, SpriteEffects.None, layerDepth); } /// <summary>Finish drawing to the screen.</summary> |