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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-01 18:16:09 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-01 18:16:09 -0400
commitc8ad50dad1d706a1901798f9396f6becfea36c0e (patch)
tree28bd818a5db39ec5ece1bd141a28de955950463b /src/SMAPI/Framework/RequestExitDelegate.cs
parent451b70953ff4c0b1b27ae0de203ad99379b45b2a (diff)
parentf78093bdb58d477b400cde3f19b70ffd6ddf833d (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/RequestExitDelegate.cs')
-rw-r--r--src/SMAPI/Framework/RequestExitDelegate.cs7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/SMAPI/Framework/RequestExitDelegate.cs b/src/SMAPI/Framework/RequestExitDelegate.cs
deleted file mode 100644
index 810c399b..00000000
--- a/src/SMAPI/Framework/RequestExitDelegate.cs
+++ /dev/null
@@ -1,7 +0,0 @@
-namespace StardewModdingAPI.Framework
-{
- /// <summary>A delegate which requests that SMAPI immediately exit the game. This should only be invoked when an irrecoverable fatal error happens that risks save corruption or game-breaking bugs.</summary>
- /// <param name="module">The module which requested an immediate exit.</param>
- /// <param name="reason">The reason provided for the shutdown.</param>
- internal delegate void RequestExitDelegate(string module, string reason);
-}