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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-05-18 22:44:06 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-05-18 22:44:06 -0400
commitd1bf3d52352df4bb720cf0fa87dcd6a64f35446a (patch)
treefe48d4e07815a6e183e4773492ed8cda1b7e239c /src/SMAPI/Framework/RewriteFacades
parent21303a4e987e4169f3bf0c55c7099d0d07536ca5 (diff)
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move facade namespace (#711)
Diffstat (limited to 'src/SMAPI/Framework/RewriteFacades')
-rw-r--r--src/SMAPI/Framework/RewriteFacades/AccessToolsMethods.cs32
-rw-r--r--src/SMAPI/Framework/RewriteFacades/HarmonyInstanceMethods.cs49
-rw-r--r--src/SMAPI/Framework/RewriteFacades/SpriteBatchMethods.cs61
3 files changed, 0 insertions, 142 deletions
diff --git a/src/SMAPI/Framework/RewriteFacades/AccessToolsMethods.cs b/src/SMAPI/Framework/RewriteFacades/AccessToolsMethods.cs
deleted file mode 100644
index cb40bbcc..00000000
--- a/src/SMAPI/Framework/RewriteFacades/AccessToolsMethods.cs
+++ /dev/null
@@ -1,32 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Diagnostics.CodeAnalysis;
-using System.Reflection;
-using HarmonyLib;
-
-namespace StardewModdingAPI.Framework.RewriteFacades
-{
- /// <summary>Maps Harmony 1.x <see cref="AccessTools"/> methods to Harmony 2.x to avoid breaking older mods.</summary>
- /// <remarks>This is public to support SMAPI rewriting and should not be referenced directly by mods.</remarks>
- [SuppressMessage("ReSharper", "CS1591", Justification = "Documentation not needed for facade classes.")]
- public class AccessToolsMethods
- {
- /*********
- ** Public methods
- *********/
- public static ConstructorInfo DeclaredConstructor(Type type, Type[] parameters = null)
- {
- return AccessTools.DeclaredConstructor(type, parameters, searchForStatic: true);
- }
-
- public static ConstructorInfo Constructor(Type type, Type[] parameters = null)
- {
- return AccessTools.Constructor(type, parameters, searchForStatic: true);
- }
-
- public static List<ConstructorInfo> GetDeclaredConstructors(Type type)
- {
- return AccessTools.GetDeclaredConstructors(type, searchForStatic: true);
- }
- }
-}
diff --git a/src/SMAPI/Framework/RewriteFacades/HarmonyInstanceMethods.cs b/src/SMAPI/Framework/RewriteFacades/HarmonyInstanceMethods.cs
deleted file mode 100644
index 8e4ef7df..00000000
--- a/src/SMAPI/Framework/RewriteFacades/HarmonyInstanceMethods.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Diagnostics.CodeAnalysis;
-using System.Reflection;
-using System.Reflection.Emit;
-using HarmonyLib;
-
-namespace StardewModdingAPI.Framework.RewriteFacades
-{
- /// <summary>Maps Harmony 1.x <code>HarmonyInstance</code> methods to Harmony 2.x's <see cref="Harmony"/> to avoid breaking older mods.</summary>
- /// <remarks>This is public to support SMAPI rewriting and should not be referenced directly by mods.</remarks>
- [SuppressMessage("ReSharper", "CS1591", Justification = "Documentation not needed for facade classes.")]
- public class HarmonyInstanceMethods : Harmony
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="id">The unique patch identifier.</param>
- public HarmonyInstanceMethods(string id)
- : base(id) { }
-
- public static Harmony Create(string id)
- {
- return new Harmony(id);
- }
-
- public DynamicMethod Patch(MethodBase original, HarmonyMethod prefix = null, HarmonyMethod postfix = null, HarmonyMethod transpiler = null)
- {
- try
- {
- MethodInfo method = base.Patch(original: original, prefix: prefix, postfix: postfix, transpiler: transpiler);
- return (DynamicMethod)method;
- }
- catch (Exception ex)
- {
- var patchTypes = new List<string>();
- if (prefix != null)
- patchTypes.Add("prefix");
- if (postfix != null)
- patchTypes.Add("postfix");
- if (transpiler != null)
- patchTypes.Add("transpiler");
-
- throw new Exception($"Harmony instance {this.Id} failed applying {string.Join("/", patchTypes)} to method {original.DeclaringType?.FullName}.{original.Name}.", ex);
- }
- }
- }
-}
diff --git a/src/SMAPI/Framework/RewriteFacades/SpriteBatchMethods.cs b/src/SMAPI/Framework/RewriteFacades/SpriteBatchMethods.cs
deleted file mode 100644
index 26b22315..00000000
--- a/src/SMAPI/Framework/RewriteFacades/SpriteBatchMethods.cs
+++ /dev/null
@@ -1,61 +0,0 @@
-using System.Diagnostics.CodeAnalysis;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-
-#pragma warning disable 1591 // missing documentation
-namespace StardewModdingAPI.Framework.RewriteFacades
-{
- /// <summary>Provides <see cref="SpriteBatch"/> method signatures that can be injected into mod code for compatibility between Linux/Mac or Windows.</summary>
- /// <remarks>This is public to support SMAPI rewriting and should not be referenced directly by mods.</remarks>
- public class SpriteBatchMethods : SpriteBatch
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public SpriteBatchMethods(GraphicsDevice graphicsDevice) : base(graphicsDevice) { }
-
-
- /****
- ** MonoGame signatures
- ****/
- [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Linux/Mac.")]
- public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix? matrix)
- {
- base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, matrix ?? Matrix.Identity);
- }
-
- /****
- ** XNA signatures
- ****/
- [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
- public new void Begin()
- {
- base.Begin();
- }
-
- [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
- public new void Begin(SpriteSortMode sortMode, BlendState blendState)
- {
- base.Begin(sortMode, blendState);
- }
-
- [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
- public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- {
- base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState);
- }
-
- [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
- public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect)
- {
- base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect);
- }
-
- [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
- public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- {
- base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix);
- }
- }
-}