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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-01-18 16:21:16 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-01-18 16:21:16 -0500
commit25a22f5d7c527e60919b0e08a212578a323a8165 (patch)
tree1eb634650ff047ee3d588a17c041d08f57959d52 /src/SMAPI/Framework/SCore.cs
parent700ea3cf1babe29d0365cdfec3cb2cd5a31e3f2b (diff)
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Diffstat (limited to 'src/SMAPI/Framework/SCore.cs')
-rw-r--r--src/SMAPI/Framework/SCore.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index b80f8ddf..d71b5e5a 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -308,7 +308,7 @@ namespace StardewModdingAPI.Framework
// show details if game crashed during last session
if (File.Exists(Constants.FatalCrashMarker))
{
- this.Monitor.Log("The game crashed last time you played. That can be due to bugs in the game, but if it happens repeatedly you can ask for help here: https://community.playstarbound.com/threads/108375/.", LogLevel.Error);
+ this.Monitor.Log("The game crashed last time you played. If it happens repeatedly, see 'get help' on https://smapi.io.", LogLevel.Error);
this.Monitor.Log("If you ask for help, make sure to share your SMAPI log: https://smapi.io/log.", LogLevel.Error);
this.Monitor.Log("Press any key to delete the crash data and continue playing.", LogLevel.Info);
Console.ReadKey();