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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-11-04 23:52:59 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-11-04 23:52:59 -0500
commit49e944d06fa7040889b569b62cb0025c057834df (patch)
tree19b8e961a8808a3e367e6b4566c0edc89dcfe0f4 /src/SMAPI/Framework/SCore.cs
parent724d3fccb1c7a5ec842314436126271c5697129a (diff)
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update HTTP URLs to HTTPS
Diffstat (limited to 'src/SMAPI/Framework/SCore.cs')
-rw-r--r--src/SMAPI/Framework/SCore.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index 5f2e90aa..e76e7a1d 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -266,7 +266,7 @@ namespace StardewModdingAPI.Framework
// show details if game crashed during last session
if (File.Exists(Constants.FatalCrashMarker))
{
- this.Monitor.Log("The game crashed last time you played. That can be due to bugs in the game, but if it happens repeatedly you can ask for help here: http://community.playstarbound.com/threads/108375/.", LogLevel.Error);
+ this.Monitor.Log("The game crashed last time you played. That can be due to bugs in the game, but if it happens repeatedly you can ask for help here: https://community.playstarbound.com/threads/108375/.", LogLevel.Error);
this.Monitor.Log("If you ask for help, make sure to share your SMAPI log: https://log.smapi.io.", LogLevel.Error);
this.Monitor.Log("Press any key to delete the crash data and continue playing.", LogLevel.Info);
Console.ReadKey();