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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-08-13 20:01:22 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-08-13 20:01:22 -0400 |
commit | 544919ad1328c0f8b283941b1c2c5c8864a3a84d (patch) | |
tree | baa63ba7cade0efd0bd4060679efb8d25259f086 /src/SMAPI/Framework/SCore.cs | |
parent | 48eb5e6be02feae26a6e374992cfeed9d60a5757 (diff) | |
download | SMAPI-544919ad1328c0f8b283941b1c2c5c8864a3a84d.tar.gz SMAPI-544919ad1328c0f8b283941b1c2c5c8864a3a84d.tar.bz2 SMAPI-544919ad1328c0f8b283941b1c2c5c8864a3a84d.zip |
remove experimental RewriteInParallel option
Diffstat (limited to 'src/SMAPI/Framework/SCore.cs')
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 72ef9095..fd8d7034 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -337,8 +337,6 @@ namespace StardewModdingAPI.Framework // add headers if (this.Settings.DeveloperMode) this.Monitor.Log($"You have SMAPI for developers, so the console will be much more verbose. You can disable developer mode by installing the non-developer version of SMAPI, or by editing {Constants.ApiConfigPath}.", LogLevel.Info); - if (this.Settings.RewriteInParallel) - this.Monitor.Log($"You enabled experimental parallel rewriting. This may result in faster startup times, but intermittent startup errors. You can disable it by reinstalling SMAPI or editing {Constants.ApiConfigPath}.", LogLevel.Info); if (!this.Settings.CheckForUpdates) this.Monitor.Log($"You configured SMAPI to not check for updates. Running an old version of SMAPI is not recommended. You can enable update checks by reinstalling SMAPI or editing {Constants.ApiConfigPath}.", LogLevel.Warn); if (!this.Monitor.WriteToConsole) @@ -983,7 +981,7 @@ namespace StardewModdingAPI.Framework Assembly modAssembly; try { - modAssembly = assemblyLoader.Load(mod, assemblyPath, assumeCompatible: mod.DataRecord?.Status == ModStatus.AssumeCompatible, rewriteInParallel: this.Settings.RewriteInParallel); + modAssembly = assemblyLoader.Load(mod, assemblyPath, assumeCompatible: mod.DataRecord?.Status == ModStatus.AssumeCompatible); this.ModRegistry.TrackAssemblies(mod, modAssembly); } catch (IncompatibleInstructionException) // details already in trace logs |