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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-08-13 20:01:22 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-08-13 20:01:22 -0400
commit544919ad1328c0f8b283941b1c2c5c8864a3a84d (patch)
treebaa63ba7cade0efd0bd4060679efb8d25259f086 /src/SMAPI/Framework/SCore.cs
parent48eb5e6be02feae26a6e374992cfeed9d60a5757 (diff)
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remove experimental RewriteInParallel option
Diffstat (limited to 'src/SMAPI/Framework/SCore.cs')
-rw-r--r--src/SMAPI/Framework/SCore.cs4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index 72ef9095..fd8d7034 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -337,8 +337,6 @@ namespace StardewModdingAPI.Framework
// add headers
if (this.Settings.DeveloperMode)
this.Monitor.Log($"You have SMAPI for developers, so the console will be much more verbose. You can disable developer mode by installing the non-developer version of SMAPI, or by editing {Constants.ApiConfigPath}.", LogLevel.Info);
- if (this.Settings.RewriteInParallel)
- this.Monitor.Log($"You enabled experimental parallel rewriting. This may result in faster startup times, but intermittent startup errors. You can disable it by reinstalling SMAPI or editing {Constants.ApiConfigPath}.", LogLevel.Info);
if (!this.Settings.CheckForUpdates)
this.Monitor.Log($"You configured SMAPI to not check for updates. Running an old version of SMAPI is not recommended. You can enable update checks by reinstalling SMAPI or editing {Constants.ApiConfigPath}.", LogLevel.Warn);
if (!this.Monitor.WriteToConsole)
@@ -983,7 +981,7 @@ namespace StardewModdingAPI.Framework
Assembly modAssembly;
try
{
- modAssembly = assemblyLoader.Load(mod, assemblyPath, assumeCompatible: mod.DataRecord?.Status == ModStatus.AssumeCompatible, rewriteInParallel: this.Settings.RewriteInParallel);
+ modAssembly = assemblyLoader.Load(mod, assemblyPath, assumeCompatible: mod.DataRecord?.Status == ModStatus.AssumeCompatible);
this.ModRegistry.TrackAssemblies(mod, modAssembly);
}
catch (IncompatibleInstructionException) // details already in trace logs