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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-10-08 19:50:09 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-10-08 19:50:09 -0400
commit6053b8c01f4bf12bb6addb48c31e1032dc2e2b30 (patch)
tree402f51a008522fdd3b32ca83a4aa867dac9c053e /src/SMAPI/Framework/SCore.cs
parentea3d3a6648f0a1c679a7593cfed0dacaed1ec045 (diff)
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prevent game crash caused by invalid dialogue
Diffstat (limited to 'src/SMAPI/Framework/SCore.cs')
-rw-r--r--src/SMAPI/Framework/SCore.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index af517379..9f642649 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -26,6 +26,7 @@ using StardewModdingAPI.Framework.Patching;
using StardewModdingAPI.Framework.Reflection;
using StardewModdingAPI.Framework.Serialisation;
using StardewModdingAPI.Internal;
+using StardewModdingAPI.Patches;
using StardewModdingAPI.Toolkit;
using StardewModdingAPI.Toolkit.Framework.Clients.WebApi;
using StardewModdingAPI.Toolkit.Framework.ModData;
@@ -174,7 +175,7 @@ namespace StardewModdingAPI.Framework
// apply game patches
new GamePatcher(this.Monitor).Apply(
- // new GameLocationPatch()
+ new DialoguePatch(this.MonitorForGame, this.Reflection)
);
}