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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-07-30 00:34:53 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-07-30 00:34:53 -0400
commitaa65b2e2f6ae2578f9d1f81d6fc1f4c5a261d90f (patch)
treefaccc161af30557a38c80d266f257124af068af7 /src/SMAPI/Framework/SCore.cs
parent737a434ad6704d22776f463c192b9a9748ce2a21 (diff)
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split patch classes which target multiple types
Diffstat (limited to 'src/SMAPI/Framework/SCore.cs')
-rw-r--r--src/SMAPI/Framework/SCore.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index b607f95d..419afd4b 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -255,7 +255,8 @@ namespace StardewModdingAPI.Framework
// apply game patches
MiniMonoModHotfix.Apply();
new GamePatcher(this.Monitor).Apply(
- new LoadContextPatch(this.Reflection, this.OnLoadStageChanged)
+ new LoadContextPatch(this.Reflection, this.OnLoadStageChanged),
+ new TitleMenuPatcher(this.OnLoadStageChanged)
);
// add exit handler