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authorDiscipleOfEris <discipleoferis1@gmail.com>2021-05-26 11:50:49 -0700
committerDiscipleOfEris <discipleoferis1@gmail.com>2021-05-26 11:50:49 -0700
commitb149e11338ba2dbaf030a70783d28b6be21ccf1e (patch)
tree4081de50a7af24d5892329167083f4de96ca6b4d /src/SMAPI/Framework/SCore.cs
parent112b505118e65d2741a5cfebce44abd02742dd2f (diff)
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Add `World.FurnitureListChanged` event
Create a new event available to SMAPI mods to track furniture changes. To facilitate the event, a `FurnitureListChangedEventArgs` class is added as well. Fixes #778
Diffstat (limited to 'src/SMAPI/Framework/SCore.cs')
-rw-r--r--src/SMAPI/Framework/SCore.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index 8b2c7544..bf88798b 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -914,6 +914,10 @@ namespace StardewModdingAPI.Framework
// terrain features changed
if (locState.TerrainFeatures.IsChanged)
events.TerrainFeatureListChanged.Raise(new TerrainFeatureListChangedEventArgs(location, locState.TerrainFeatures.Added, locState.TerrainFeatures.Removed));
+
+ // furniture changed
+ if (locState.Furniture.IsChanged)
+ events.FurnitureListChanged.Raise(new FurnitureListChangedEventArgs(location, locState.Furniture.Added, locState.Furniture.Removed));
}
}