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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-09-03 18:36:39 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-09-03 18:36:39 -0400 |
commit | c5b8cd626489dad6210fe629658314dfc85f4d08 (patch) | |
tree | 3e30c3172e6c0bb3e422036581684593156fad22 /src/SMAPI/Framework/SCore.cs | |
parent | 4ee96a20bb6c74bc7ff6176a03e7f15d47cddfa8 (diff) | |
parent | 6d4ea7f0bd584602632e6e308d52bb369b30006f (diff) | |
download | SMAPI-c5b8cd626489dad6210fe629658314dfc85f4d08.tar.gz SMAPI-c5b8cd626489dad6210fe629658314dfc85f4d08.tar.bz2 SMAPI-c5b8cd626489dad6210fe629658314dfc85f4d08.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/SCore.cs')
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 105 |
1 files changed, 50 insertions, 55 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index c1aa3721..5913430e 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -12,10 +12,10 @@ using System.Security; using System.Text; using System.Threading; using System.Threading.Tasks; +using Microsoft.Xna.Framework; #if SMAPI_FOR_WINDOWS using Microsoft.Win32; #endif -using Microsoft.Xna.Framework; #if SMAPI_FOR_XNA using System.Windows.Forms; #endif @@ -49,6 +49,7 @@ using StardewModdingAPI.Utilities; using StardewValley; using xTile.Display; using MiniMonoModHotfix = MonoMod.Utils.MiniMonoModHotfix; +using PathUtilities = StardewModdingAPI.Toolkit.Utilities.PathUtilities; using SObject = StardewValley.Object; namespace StardewModdingAPI.Framework @@ -435,7 +436,7 @@ namespace StardewModdingAPI.Framework Game1.mapDisplayDevice = new SDisplayDevice(Game1.content, Game1.game1.GraphicsDevice); // log GPU info -#if SMAPI_FOR_WINDOWS && !SMAPI_FOR_WINDOWS_64BIT_HACK +#if SMAPI_FOR_WINDOWS this.Monitor.Log($"Running on GPU: {Game1.game1.GraphicsDevice?.Adapter?.Description ?? "<unknown>"}"); #endif } @@ -786,9 +787,6 @@ namespace StardewModdingAPI.Framework this.Monitor.Log(context); - // apply save fixes - this.ApplySaveFixes(); - // raise events this.OnLoadStageChanged(LoadStage.Ready); events.SaveLoaded.RaiseEmpty(); @@ -1060,7 +1058,12 @@ namespace StardewModdingAPI.Framework // update mod translation helpers foreach (IModMetadata mod in this.ModRegistry.GetAll()) + { mod.Translations.SetLocale(locale, languageCode); + + foreach (ContentPack contentPack in mod.GetFakeContentPacks()) + contentPack.TranslationImpl.SetLocale(locale, languageCode); + } } /// <summary>Raised when the low-level stage while loading a save changes.</summary> @@ -1101,40 +1104,6 @@ namespace StardewModdingAPI.Framework this.EventManager.ReturnedToTitle.RaiseEmpty(); } - /// <summary>Apply fixes to the save after it's loaded.</summary> - private void ApplySaveFixes() - { - // get last SMAPI version used with this save - const string migrationKey = "Pathoschild.SMAPI/api-version"; - if (!Game1.CustomData.TryGetValue(migrationKey, out string rawVersion) || !SemanticVersion.TryParse(rawVersion, out ISemanticVersion lastVersion)) - lastVersion = new SemanticVersion(3, 8, 0); - - // fix bundle corruption in SMAPI 3.8.0 - // For non-English players who created a new save in SMAPI 3.8.0, bundle data was - // incorrectly translated which caused the code to crash whenever the game tried to - // read it. - if (lastVersion.IsOlderThan(new SemanticVersion(3, 8, 1)) && Game1.netWorldState?.Value?.BundleData != null) - { - var oldData = new Dictionary<string, string>(Game1.netWorldState.Value.BundleData); - - try - { - Game1.applySaveFix(SaveGame.SaveFixes.FixBotchedBundleData); - bool changed = Game1.netWorldState.Value.BundleData.Any(p => oldData.TryGetValue(p.Key, out string oldValue) && oldValue != p.Value); - if (changed) - this.Monitor.Log("Found broken community center bundles and fixed them automatically.", LogLevel.Info); - } - catch (Exception ex) - { - this.Monitor.Log("Failed to verify community center data.", LogLevel.Error); // should never happen - this.Monitor.Log($"Technical details: {ex}"); - } - } - - // update last run - Game1.CustomData[migrationKey] = Constants.ApiVersion.ToString(); - } - /// <summary>A callback invoked before <see cref="Game1.newDayAfterFade"/> runs.</summary> protected void OnNewDayAfterFade() { @@ -1261,10 +1230,8 @@ namespace StardewModdingAPI.Framework /// <summary>Set the titles for the game and console windows.</summary> private void UpdateWindowTitles() { - string smapiVersion = $"{Constants.ApiVersion}{(EarlyConstants.IsWindows64BitHack ? " [64-bit]" : "")}"; - - string consoleTitle = $"SMAPI {smapiVersion} - running Stardew Valley {Constants.GameVersion}"; - string gameTitle = $"Stardew Valley {Constants.GameVersion} - running SMAPI {smapiVersion}"; + string consoleTitle = $"SMAPI {Constants.ApiVersion} - running Stardew Valley {Constants.GameVersion}"; + string gameTitle = $"Stardew Valley {Constants.GameVersion} - running SMAPI {Constants.ApiVersion}"; if (this.ModRegistry.AreAllModsLoaded) { @@ -1731,10 +1698,10 @@ namespace StardewModdingAPI.Framework catch (Exception ex) { errorReasonPhrase = "its DLL couldn't be loaded."; -#if SMAPI_FOR_WINDOWS_64BIT_HACK - if (!EnvironmentUtility.Is64BitAssembly(assemblyPath)) - errorReasonPhrase = "it needs to be updated for 64-bit mode."; -#endif + // re-enable in Stardew Valley 1.5.5 + //if (ex is BadImageFormatException && !EnvironmentUtility.Is64BitAssembly(assemblyPath)) + // errorReasonPhrase = "it needs to be updated for 64-bit mode."; + errorDetails = $"Error: {ex.GetLogSummary()}"; failReason = ModFailReason.LoadFailed; return false; @@ -1772,8 +1739,12 @@ namespace StardewModdingAPI.Framework { IMonitor packMonitor = this.LogManager.GetMonitor(packManifest.Name); IContentHelper packContentHelper = new ContentHelper(contentCore, packDirPath, packManifest.UniqueID, packManifest.Name, packMonitor); - ITranslationHelper packTranslationHelper = new TranslationHelper(packManifest.UniqueID, contentCore.GetLocale(), contentCore.Language); - return new ContentPack(packDirPath, packManifest, packContentHelper, packTranslationHelper, this.Toolkit.JsonHelper); + TranslationHelper packTranslationHelper = new TranslationHelper(packManifest.UniqueID, contentCore.GetLocale(), contentCore.Language); + + ContentPack contentPack = new ContentPack(packDirPath, packManifest, packContentHelper, packTranslationHelper, this.Toolkit.JsonHelper); + this.ReloadTranslationsForTemporaryContentPack(mod, contentPack); + mod.FakeContentPacks.Add(new WeakReference<ContentPack>(contentPack)); + return contentPack; } IModEvents events = new ModEvents(mod, this.EventManager); @@ -1867,15 +1838,39 @@ namespace StardewModdingAPI.Framework // mod translations foreach (IModMetadata metadata in mods) { - var translations = this.ReadTranslationFiles(Path.Combine(metadata.DirectoryPath, "i18n"), out IList<string> errors); - if (errors.Any()) + // top-level mod { - metadata.LogAsMod("Mod couldn't load some translation files:", LogLevel.Warn); - foreach (string error in errors) - metadata.LogAsMod($" - {error}", LogLevel.Warn); + var translations = this.ReadTranslationFiles(Path.Combine(metadata.DirectoryPath, "i18n"), out IList<string> errors); + if (errors.Any()) + { + metadata.LogAsMod("Mod couldn't load some translation files:", LogLevel.Warn); + foreach (string error in errors) + metadata.LogAsMod($" - {error}", LogLevel.Warn); + } + + metadata.Translations.SetTranslations(translations); } - metadata.Translations.SetTranslations(translations); + + // fake content packs + foreach (ContentPack pack in metadata.GetFakeContentPacks()) + this.ReloadTranslationsForTemporaryContentPack(metadata, pack); + } + } + + /// <summary>Load or reload translations for a temporary content pack created by a mod.</summary> + /// <param name="parentMod">The parent mod which created the content pack.</param> + /// <param name="contentPack">The content pack instance.</param> + private void ReloadTranslationsForTemporaryContentPack(IModMetadata parentMod, ContentPack contentPack) + { + var translations = this.ReadTranslationFiles(Path.Combine(contentPack.DirectoryPath, "i18n"), out IList<string> errors); + if (errors.Any()) + { + parentMod.LogAsMod($"Generated content pack at '{PathUtilities.GetRelativePath(Constants.ModsPath, contentPack.DirectoryPath)}' couldn't load some translation files:", LogLevel.Warn); + foreach (string error in errors) + parentMod.LogAsMod($" - {error}", LogLevel.Warn); } + + contentPack.TranslationImpl.SetTranslations(translations); } /// <summary>Read translations from a directory containing JSON translation files.</summary> |