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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2023-04-22 11:55:39 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2023-04-22 11:55:39 -0400 |
commit | cdd62515ea1710c762dc787fae188e7d41890f7e (patch) | |
tree | b35f42e14867ec4cfd48a550f7f4bb1568c8f771 /src/SMAPI/Framework/SCore.cs | |
parent | 8d600e226960a81636137d9bf286c69ab39066ed (diff) | |
download | SMAPI-cdd62515ea1710c762dc787fae188e7d41890f7e.tar.gz SMAPI-cdd62515ea1710c762dc787fae188e7d41890f7e.tar.bz2 SMAPI-cdd62515ea1710c762dc787fae188e7d41890f7e.zip |
add multiplayer player type to window titles
Diffstat (limited to 'src/SMAPI/Framework/SCore.cs')
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 3e179ef7..10f2821c 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -854,6 +854,9 @@ namespace StardewModdingAPI.Framework this.Monitor.Log(context); + // add context to window titles + this.UpdateWindowTitles(); + // raise events this.OnLoadStageChanged(LoadStage.Ready); events.SaveLoaded.RaiseEmpty(); @@ -1205,6 +1208,7 @@ namespace StardewModdingAPI.Framework case LoadStage.None: this.JustReturnedToTitle = true; + this.UpdateWindowTitles(); break; case LoadStage.Loaded: @@ -1452,15 +1456,14 @@ namespace StardewModdingAPI.Framework string consoleTitle = $"SMAPI {Constants.ApiVersion} - running Stardew Valley {Constants.GameVersion}"; string gameTitle = $"Stardew Valley {Constants.GameVersion} - running SMAPI {Constants.ApiVersion}"; + string suffix = ""; if (this.ModRegistry.AreAllModsLoaded) - { - int modsLoaded = this.ModRegistry.GetAll().Count(); - consoleTitle += $" with {modsLoaded} mods"; - gameTitle += $" with {modsLoaded} mods"; - } + suffix += $" with {this.ModRegistry.GetAll().Count()} mods"; + if (Context.IsMultiplayer) + suffix += $" [{(Context.IsMainPlayer ? "main player" : "farmhand")}]"; - this.Game.Window.Title = gameTitle; - this.LogManager.SetConsoleTitle(consoleTitle); + this.Game.Window.Title = gameTitle + suffix; + this.LogManager.SetConsoleTitle(consoleTitle + suffix); } /// <summary>Log a warning if software known to cause issues is installed.</summary> |