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author | Marcos Miller Dantas <mmillerdantas@outlook.com> | 2020-09-21 10:04:21 -0300 |
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committer | Marcos Miller Dantas <mmillerdantas@outlook.com> | 2020-09-22 19:07:40 -0300 |
commit | d5c98bf2df2baff4ed048c35d903424b8e1ce2e2 (patch) | |
tree | b1b934166e857dc789e7904c4d1f46f1b86ab8a9 /src/SMAPI/Framework/SCore.cs | |
parent | e0b3f97f9e7fee838d53f020ec4ddc29a2d194e1 (diff) | |
download | SMAPI-d5c98bf2df2baff4ed048c35d903424b8e1ce2e2.tar.gz SMAPI-d5c98bf2df2baff4ed048c35d903424b8e1ce2e2.tar.bz2 SMAPI-d5c98bf2df2baff4ed048c35d903424b8e1ce2e2.zip |
Performance tuning
on an old laptop i've noticed that the thread was consuming alot of resources.
Diffstat (limited to 'src/SMAPI/Framework/SCore.cs')
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index e64c2801..e2a9463b 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -278,15 +278,16 @@ namespace StardewModdingAPI.Framework ); // add exit handler - new Thread(() => + this.CancellationToken.Token.Register(() => { - this.CancellationToken.Token.WaitHandle.WaitOne(); if (this.IsGameRunning) { + this.inputThread.Abort(); this.LogManager.WriteCrashLog(); this.Game.Exit(); } - }).Start(); + }); + // set window titles this.SetWindowTitles( |