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authorMarcos Miller Dantas <mmillerdantas@outlook.com>2020-09-21 10:04:21 -0300
committerMarcos Miller Dantas <mmillerdantas@outlook.com>2020-09-22 19:07:40 -0300
commitd5c98bf2df2baff4ed048c35d903424b8e1ce2e2 (patch)
treeb1b934166e857dc789e7904c4d1f46f1b86ab8a9 /src/SMAPI/Framework/SCore.cs
parente0b3f97f9e7fee838d53f020ec4ddc29a2d194e1 (diff)
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Performance tuning
on an old laptop i've noticed that the thread was consuming alot of resources.
Diffstat (limited to 'src/SMAPI/Framework/SCore.cs')
-rw-r--r--src/SMAPI/Framework/SCore.cs7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index e64c2801..e2a9463b 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -278,15 +278,16 @@ namespace StardewModdingAPI.Framework
);
// add exit handler
- new Thread(() =>
+ this.CancellationToken.Token.Register(() =>
{
- this.CancellationToken.Token.WaitHandle.WaitOne();
if (this.IsGameRunning)
{
+ this.inputThread.Abort();
this.LogManager.WriteCrashLog();
this.Game.Exit();
}
- }).Start();
+ });
+
// set window titles
this.SetWindowTitles(