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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-09-04 20:56:27 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-09-04 20:56:27 -0400 |
commit | f57feb7319725513fadde8b14d55f4e8e4b82c24 (patch) | |
tree | 0aa73f31f421fe6f3497ecd555d3a0d1227f74a5 /src/SMAPI/Framework/SCore.cs | |
parent | 685d56894f837fd9739a7dc021adc9b13d56be00 (diff) | |
download | SMAPI-f57feb7319725513fadde8b14d55f4e8e4b82c24.tar.gz SMAPI-f57feb7319725513fadde8b14d55f4e8e4b82c24.tar.bz2 SMAPI-f57feb7319725513fadde8b14d55f4e8e4b82c24.zip |
extend game's input logic instead of replacing it
Diffstat (limited to 'src/SMAPI/Framework/SCore.cs')
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index eedbfc64..bfe6e277 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -423,7 +423,7 @@ namespace StardewModdingAPI.Framework private void OnGameInitialized() { // set initial state - this.Input.TrueUpdate(); + this.Input.Update(); // init watchers this.Watchers = new WatcherCore(this.Input, this.Game.GetObservableLocations()); @@ -492,7 +492,7 @@ namespace StardewModdingAPI.Framework // user from doing anything on the overnight shipping screen. SInputState inputState = this.Input; if (this.Game.IsActive) - inputState.TrueUpdate(); + inputState.Update(); /********* ** Special cases @@ -795,7 +795,7 @@ namespace StardewModdingAPI.Framework } // raise input button events - foreach (var pair in inputState.LastButtonStates) + foreach (var pair in inputState.ButtonStates) { SButton button = pair.Key; SButtonState status = pair.Value; |