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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-06-15 18:58:05 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-06-15 18:58:05 -0400
commitfc29fe918a89623544b011c76217aa1ea1975d00 (patch)
treef12de32f394725ff35c26d786f3ff7f455828690 /src/SMAPI/Framework/SCore.cs
parentb395e92faae0a197a2d1c2e10e835e38fcc6502c (diff)
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refactor & optimize event code a bit, drop old support for unknown event handlers
Diffstat (limited to 'src/SMAPI/Framework/SCore.cs')
-rw-r--r--src/SMAPI/Framework/SCore.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index de9c955d..c6e69d4e 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -172,7 +172,7 @@ namespace StardewModdingAPI.Framework
this.MonitorForGame = this.GetSecondaryMonitor("game");
SCore.PerformanceMonitor = new PerformanceMonitor(this.Monitor);
- this.EventManager = new EventManager(this.Monitor, this.ModRegistry, SCore.PerformanceMonitor);
+ this.EventManager = new EventManager(this.ModRegistry, SCore.PerformanceMonitor);
SCore.PerformanceMonitor.InitializePerformanceCounterCollections(this.EventManager);
SCore.DeprecationManager = new DeprecationManager(this.Monitor, this.ModRegistry);