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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-02-22 23:01:43 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-02-22 23:01:43 -0500 |
commit | 02a96b54b5acc80fcb61a3072549cb8e434b134e (patch) | |
tree | b862522a057485e0578bdb80b246d7d4c054c0bd /src/SMAPI/Framework/SGame.cs | |
parent | f98f61e6d891c43adae4494b84705dee369829f7 (diff) | |
download | SMAPI-02a96b54b5acc80fcb61a3072549cb8e434b134e.tar.gz SMAPI-02a96b54b5acc80fcb61a3072549cb8e434b134e.tar.bz2 SMAPI-02a96b54b5acc80fcb61a3072549cb8e434b134e.zip |
fix mods receiving their own broadcasts
Diffstat (limited to 'src/SMAPI/Framework/SGame.cs')
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 6b9c1365..b2d92ce8 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -226,8 +226,12 @@ namespace StardewModdingAPI.Framework /// <param name="message">The message to deliver to applicable mods.</param> private void OnModMessageReceived(ModMessageModel message) { - // raise events for applicable mods + // get mod IDs to notify HashSet<string> modIDs = new HashSet<string>(message.ToModIDs ?? this.ModRegistry.GetAll().Select(p => p.Manifest.UniqueID), StringComparer.InvariantCultureIgnoreCase); + if (message.FromPlayerID == Game1.player?.UniqueMultiplayerID) + modIDs.Remove(message.FromModID); // don't send a broadcast back to the sender + + // raise events this.Events.ModMessageReceived.RaiseForMods(new ModMessageReceivedEventArgs(message), mod => mod != null && modIDs.Contains(mod.Manifest.UniqueID)); } |