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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-12-05 22:49:49 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-12-05 22:49:49 -0500
commit0a009d6fdaaac65dcac4c43fc51342dbf0d1c577 (patch)
tree5f8ad24748ad63646fca9730c80ddcfc25c42e9c /src/SMAPI/Framework/SGame.cs
parentaba15074b3d3ab6f655c976f84e9a597d0115efd (diff)
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add friendly error when Steam isn't loaded
Diffstat (limited to 'src/SMAPI/Framework/SGame.cs')
-rw-r--r--src/SMAPI/Framework/SGame.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index 9ad8d188..7b3335b7 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -31,7 +31,7 @@ using StardewValley.TerrainFeatures;
using StardewValley.Tools;
using xTile.Dimensions;
using xTile.Layers;
-using Object = StardewValley.Object;
+using SObject = StardewValley.Object;
namespace StardewModdingAPI.Framework
{
@@ -718,8 +718,8 @@ namespace StardewModdingAPI.Framework
if (watcher.ObjectsWatcher.IsChanged)
{
GameLocation location = watcher.Location;
- KeyValuePair<Vector2, Object>[] added = watcher.ObjectsWatcher.Added.ToArray();
- KeyValuePair<Vector2, Object>[] removed = watcher.ObjectsWatcher.Removed.ToArray();
+ KeyValuePair<Vector2, SObject>[] added = watcher.ObjectsWatcher.Added.ToArray();
+ KeyValuePair<Vector2, SObject>[] removed = watcher.ObjectsWatcher.Removed.ToArray();
watcher.ObjectsWatcher.Reset();
this.Events.ObjectListChanged.Raise(new ObjectListChangedEventArgs(location, added, removed));