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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-12-09 19:35:38 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-12-09 19:35:38 -0500 |
commit | 3fef9bb2a5cc39fc6ba15199b0889fae5533c5f0 (patch) | |
tree | 7d2cefb31851a3eda1282724728830f9f42ceece /src/SMAPI/Framework/SGame.cs | |
parent | 441ded8c9a9e3dea39cb180df429d3fcc5f3cc96 (diff) | |
download | SMAPI-3fef9bb2a5cc39fc6ba15199b0889fae5533c5f0.tar.gz SMAPI-3fef9bb2a5cc39fc6ba15199b0889fae5533c5f0.tar.bz2 SMAPI-3fef9bb2a5cc39fc6ba15199b0889fae5533c5f0.zip |
fix 'begin must be called' sprite batch errors when using Display.RenderedWorld event
Diffstat (limited to 'src/SMAPI/Framework/SGame.cs')
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 7b3335b7..4d790d9f 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -1422,8 +1422,8 @@ namespace StardewModdingAPI.Framework } Game1.spriteBatch.End(); } - this.Events.RenderedWorld.RaiseEmpty(); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); + this.Events.RenderedWorld.RaiseEmpty(); if (Game1.drawGrid) { int num1 = -Game1.viewport.X % 64; |