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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-04-12 00:18:32 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-04-12 00:18:32 -0400
commit5997857064f4d6bb0747e84e1dbd1556c97b7481 (patch)
tree30d26d0f136213b21b1d42a6bb3b6132dfbca644 /src/SMAPI/Framework/SGame.cs
parent9c1617c9ee51a0f6b93242fe8fc789336957460c (diff)
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fix various net field conversions in SMAPI code (#453)
Diffstat (limited to 'src/SMAPI/Framework/SGame.cs')
-rw-r--r--src/SMAPI/Framework/SGame.cs7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index b486f8cd..67390882 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -500,9 +500,9 @@ namespace StardewModdingAPI.Framework
this.Events.Player_LeveledUp.Raise(new EventArgsLevelUp(EventArgsLevelUp.LevelType.Luck, Game1.player.luckLevel));
// raise player inventory changed
- ItemStackChange[] changedItems = this.GetInventoryChanges(Game1.player.items, this.PreviousItems).ToArray();
+ ItemStackChange[] changedItems = this.GetInventoryChanges(Game1.player.Items, this.PreviousItems).ToArray();
if (changedItems.Any())
- this.Events.Player_InventoryChanged.Raise(new EventArgsInventoryChanged(Game1.player.items, changedItems.ToList()));
+ this.Events.Player_InventoryChanged.Raise(new EventArgsInventoryChanged(Game1.player.Items, changedItems.ToList()));
// raise current location's object list changed
if (this.GetHash(Game1.currentLocation.objects) != this.PreviousLocationObjects)
@@ -526,7 +526,7 @@ namespace StardewModdingAPI.Framework
this.PreviousForagingLevel = Game1.player.foragingLevel;
this.PreviousMiningLevel = Game1.player.miningLevel;
this.PreviousLuckLevel = Game1.player.luckLevel;
- this.PreviousItems = Game1.player.items.Where(n => n != null).Distinct().ToDictionary(n => n, n => n.Stack);
+ this.PreviousItems = Game1.player.Items.Where(n => n != null).Distinct().ToDictionary(n => n, n => n.Stack);
this.PreviousLocationObjects = this.GetHash(Game1.currentLocation.objects);
this.PreviousTime = Game1.timeOfDay;
this.PreviousMineLevel = Game1.mine?.mineLevel ?? 0;
@@ -633,6 +633,7 @@ namespace StardewModdingAPI.Framework
[SuppressMessage("ReSharper", "RedundantCast", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "RedundantExplicitNullableCreation", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "RedundantTypeArgumentsOfMethod", Justification = "copied from game code as-is")]
+ [SuppressMessage("SMAPI.CommonErrors", "SMAPI002", Justification = "copied from game code as-is")]
private void DrawImpl(GameTime gameTime)
{
if (Game1.debugMode)