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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-07-26 02:50:20 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-07-26 02:50:20 -0400
commit7900a84bd68d7c9450bba719ce925b61043875f3 (patch)
tree8c495b7fe1c29c0cb552dc657a7a8b61185be0bd /src/SMAPI/Framework/SGame.cs
parentee4c88f6016b6bc0d72e0d459f6b918bdd7728f3 (diff)
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use ordinal comparison/sorting instead of invariant
Diffstat (limited to 'src/SMAPI/Framework/SGame.cs')
-rw-r--r--src/SMAPI/Framework/SGame.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index 4dd73485..6a4add55 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -239,7 +239,7 @@ namespace StardewModdingAPI.Framework
private void OnModMessageReceived(ModMessageModel message)
{
// get mod IDs to notify
- HashSet<string> modIDs = new HashSet<string>(message.ToModIDs ?? this.ModRegistry.GetAll().Select(p => p.Manifest.UniqueID), StringComparer.InvariantCultureIgnoreCase);
+ HashSet<string> modIDs = new HashSet<string>(message.ToModIDs ?? this.ModRegistry.GetAll().Select(p => p.Manifest.UniqueID), StringComparer.OrdinalIgnoreCase);
if (message.FromPlayerID == Game1.player?.UniqueMultiplayerID)
modIDs.Remove(message.FromModID); // don't send a broadcast back to the sender