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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-04-11 20:32:00 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-04-11 20:32:00 -0400 |
commit | b9bc1a6d17cafa0a97b46ffecda432cfc2f23b51 (patch) | |
tree | 319498e8724137a5680186645ca8324f2949eba3 /src/SMAPI/Framework/SGame.cs | |
parent | 46141a7af21a921284bc82d49d888da864887d6e (diff) | |
parent | 2d47e479a5e48a575db3ca9998653c0435419440 (diff) | |
download | SMAPI-b9bc1a6d17cafa0a97b46ffecda432cfc2f23b51.tar.gz SMAPI-b9bc1a6d17cafa0a97b46ffecda432cfc2f23b51.tar.bz2 SMAPI-b9bc1a6d17cafa0a97b46ffecda432cfc2f23b51.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/SGame.cs')
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 194 |
1 files changed, 114 insertions, 80 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 47bc40e6..c6e9aa92 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -4,6 +4,7 @@ using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Linq; +using System.Text; using System.Threading; using System.Threading.Tasks; using Microsoft.Xna.Framework; @@ -25,6 +26,8 @@ using StardewValley.Tools; using xTile.Dimensions; #if !STARDEW_VALLEY_1_3 using xTile.Layers; +#else +using SFarmer = StardewValley.Farmer; #endif namespace StardewModdingAPI.Framework @@ -133,8 +136,10 @@ namespace StardewModdingAPI.Framework /// <summary>Whether this is the very first update tick since the game started.</summary> private bool FirstUpdate; +#if !STARDEW_VALLEY_1_3 /// <summary>The current game instance.</summary> private static SGame Instance; +#endif /// <summary>A callback to invoke after the game finishes initialising.</summary> private readonly Action OnGameInitialised; @@ -145,6 +150,7 @@ namespace StardewModdingAPI.Framework /// <summary>Simplifies access to private game code.</summary> private static Reflector Reflection; +#if !STARDEW_VALLEY_1_3 // ReSharper disable ArrangeStaticMemberQualifier, ArrangeThisQualifier, InconsistentNaming /// <summary>Used to access private fields and methods.</summary> private static List<float> _fpsList => SGame.Reflection.GetField<List<float>>(typeof(Game1), nameof(_fpsList)).GetValue(); @@ -160,11 +166,13 @@ namespace StardewModdingAPI.Framework private readonly Action drawFarmBuildings = () => SGame.Reflection.GetMethod(SGame.Instance, nameof(drawFarmBuildings)).Invoke(); private readonly Action drawHUD = () => SGame.Reflection.GetMethod(SGame.Instance, nameof(drawHUD)).Invoke(); private readonly Action drawDialogueBox = () => SGame.Reflection.GetMethod(SGame.Instance, nameof(drawDialogueBox)).Invoke(); -#if STARDEW_VALLEY_1_3 - private readonly Action<SpriteBatch> drawOverlays = spriteBatch => SGame.Reflection.GetMethod(SGame.Instance, nameof(SGame.drawOverlays)).Invoke(spriteBatch); -#endif private readonly Action renderScreenBuffer = () => SGame.Reflection.GetMethod(SGame.Instance, nameof(renderScreenBuffer)).Invoke(); // ReSharper restore ArrangeStaticMemberQualifier, ArrangeThisQualifier, InconsistentNaming +#endif + +#if STARDEW_VALLEY_1_3 + private static StringBuilder _debugStringBuilder => SGame.Reflection.GetField<StringBuilder>(typeof(Game1), nameof(_debugStringBuilder)).GetValue(); +#endif /********* @@ -191,7 +199,9 @@ namespace StardewModdingAPI.Framework this.Monitor = monitor; this.Events = eventManager; this.FirstUpdate = true; +#if !STARDEW_VALLEY_1_3 SGame.Instance = this; +#endif SGame.Reflection = reflection; this.OnGameInitialised = onGameInitialised; if (this.ContentCore == null) // shouldn't happen since CreateContentManager is called first, but let's init here just in case @@ -252,7 +262,11 @@ namespace StardewModdingAPI.Framework // a small chance that the task will finish after we defer but before the game checks, // which means technically events should be raised, but the effects of missing one // update tick are neglible and not worth the complications of bypassing Game1.Update. +#if STARDEW_VALLEY_1_3 + if (Game1._newDayTask != null) +#else if (SGame._newDayTask != null) +#endif { base.Update(gameTime); this.Events.Specialised_UnvalidatedUpdateTick.Raise(); @@ -565,7 +579,7 @@ namespace StardewModdingAPI.Framework this.PreviousForagingLevel = Game1.player.foragingLevel; this.PreviousMiningLevel = Game1.player.miningLevel; this.PreviousLuckLevel = Game1.player.luckLevel; - this.PreviousItems = Game1.player.items.Where(n => n != null).ToDictionary(n => n, n => n.Stack); + this.PreviousItems = Game1.player.items.Where(n => n != null).Distinct().ToDictionary(n => n, n => n.Stack); this.PreviousLocationObjects = this.GetHash(Game1.currentLocation.objects); this.PreviousTime = Game1.timeOfDay; this.PreviousMineLevel = Game1.mine?.mineLevel ?? 0; @@ -677,27 +691,27 @@ namespace StardewModdingAPI.Framework { if (Game1.debugMode) { - if (SGame._fpsStopwatch.IsRunning) + if (Game1._fpsStopwatch.IsRunning) { - float totalSeconds = (float)SGame._fpsStopwatch.Elapsed.TotalSeconds; - SGame._fpsList.Add(totalSeconds); - while (SGame._fpsList.Count >= 120) - SGame._fpsList.RemoveAt(0); + float totalSeconds = (float)Game1._fpsStopwatch.Elapsed.TotalSeconds; + Game1._fpsList.Add(totalSeconds); + while (Game1._fpsList.Count >= 120) + Game1._fpsList.RemoveAt(0); float num = 0.0f; - foreach (float fps in SGame._fpsList) + foreach (float fps in Game1._fpsList) num += fps; - SGame._fps = (float)(1.0 / ((double)num / (double)SGame._fpsList.Count)); + Game1._fps = (float)(1.0 / ((double)num / (double)Game1._fpsList.Count)); } - SGame._fpsStopwatch.Restart(); + Game1._fpsStopwatch.Restart(); } else { - if (SGame._fpsStopwatch.IsRunning) - SGame._fpsStopwatch.Reset(); - SGame._fps = 0.0f; - SGame._fpsList.Clear(); + if (Game1._fpsStopwatch.IsRunning) + Game1._fpsStopwatch.Reset(); + Game1._fps = 0.0f; + Game1._fpsList.Clear(); } - if (SGame._newDayTask != null) + if (Game1._newDayTask != null) { this.GraphicsDevice.Clear(this.bgColor); //base.Draw(gameTime); @@ -705,7 +719,7 @@ namespace StardewModdingAPI.Framework else { if ((double)Game1.options.zoomLevel != 1.0) - this.GraphicsDevice.SetRenderTarget(this.screenWrapper); + this.GraphicsDevice.SetRenderTarget(this.screen); if (this.IsSaving) { this.GraphicsDevice.Clear(this.bgColor); @@ -727,6 +741,12 @@ namespace StardewModdingAPI.Framework this.RaisePostRender(); Game1.spriteBatch.End(); } + if (Game1.overlayMenu != null) + { + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); + Game1.overlayMenu.draw(Game1.spriteBatch); + Game1.spriteBatch.End(); + } //base.Draw(gameTime); this.renderScreenBuffer(); } @@ -755,7 +775,7 @@ namespace StardewModdingAPI.Framework this.GraphicsDevice.SetRenderTarget((RenderTarget2D)null); this.GraphicsDevice.Clear(this.bgColor); Game1.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); - Game1.spriteBatch.Draw((Texture2D)this.screenWrapper, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(this.screenWrapper.Bounds), Color.White, 0.0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f); + Game1.spriteBatch.Draw((Texture2D)this.screen, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(this.screen.Bounds), Color.White, 0.0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f); Game1.spriteBatch.End(); } this.drawOverlays(Game1.spriteBatch); @@ -784,7 +804,7 @@ namespace StardewModdingAPI.Framework this.GraphicsDevice.SetRenderTarget((RenderTarget2D)null); this.GraphicsDevice.Clear(this.bgColor); Game1.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); - Game1.spriteBatch.Draw((Texture2D)this.screenWrapper, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(this.screenWrapper.Bounds), Color.White, 0.0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f); + Game1.spriteBatch.Draw((Texture2D)this.screen, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(this.screen.Bounds), Color.White, 0.0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f); Game1.spriteBatch.End(); } this.drawOverlays(Game1.spriteBatch); @@ -813,7 +833,7 @@ namespace StardewModdingAPI.Framework this.GraphicsDevice.SetRenderTarget((RenderTarget2D)null); this.GraphicsDevice.Clear(this.bgColor); Game1.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); - Game1.spriteBatch.Draw((Texture2D)this.screenWrapper, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(this.screenWrapper.Bounds), Color.White, 0.0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f); + Game1.spriteBatch.Draw((Texture2D)this.screen, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(this.screen.Bounds), Color.White, 0.0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f); Game1.spriteBatch.End(); } this.drawOverlays(Game1.spriteBatch); @@ -845,7 +865,7 @@ namespace StardewModdingAPI.Framework int widthOfString = SpriteText.getWidthOfString(str3); int height = 64; int x = 64; - int y = Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - height; + int y = Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Bottom - height; SpriteText.drawString(Game1.spriteBatch, s, x, y, 999999, widthOfString, height, 1f, 0.88f, false, 0, str3, -1); Game1.spriteBatch.End(); if ((double)Game1.options.zoomLevel != 1.0) @@ -853,10 +873,11 @@ namespace StardewModdingAPI.Framework this.GraphicsDevice.SetRenderTarget((RenderTarget2D)null); this.GraphicsDevice.Clear(this.bgColor); Game1.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); - Game1.spriteBatch.Draw((Texture2D)this.screenWrapper, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(this.screenWrapper.Bounds), Color.White, 0.0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f); + Game1.spriteBatch.Draw((Texture2D)this.screen, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(this.screen.Bounds), Color.White, 0.0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f); Game1.spriteBatch.End(); } this.drawOverlays(Game1.spriteBatch); + //base.Draw(gameTime); } else { @@ -896,7 +917,7 @@ namespace StardewModdingAPI.Framework } } Game1.spriteBatch.End(); - this.GraphicsDevice.SetRenderTarget((double)Game1.options.zoomLevel == 1.0 ? (RenderTarget2D)null : this.screenWrapper); + this.GraphicsDevice.SetRenderTarget((double)Game1.options.zoomLevel == 1.0 ? (RenderTarget2D)null : this.screen); } if (Game1.bloomDay && Game1.bloom != null) Game1.bloom.BeginDraw(); @@ -956,6 +977,27 @@ namespace StardewModdingAPI.Framework } } } + foreach (SFarmer farmer in Game1.currentLocation.getFarmers()) + { + if (!(bool)((NetFieldBase<bool, NetBool>)farmer.swimming) && !farmer.isRidingHorse() && (Game1.currentLocation == null || !Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(farmer.getTileLocation()))) + { + SpriteBatch spriteBatch = Game1.spriteBatch; + Texture2D shadowTexture = Game1.shadowTexture; + Vector2 local = Game1.GlobalToLocal(farmer.Position + new Vector2(32f, 24f)); + Microsoft.Xna.Framework.Rectangle? sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds); + Color white = Color.White; + double num2 = 0.0; + Microsoft.Xna.Framework.Rectangle bounds2 = Game1.shadowTexture.Bounds; + double x = (double)bounds2.Center.X; + bounds2 = Game1.shadowTexture.Bounds; + double y = (double)bounds2.Center.Y; + Vector2 origin = new Vector2((float)x, (float)y); + double num3 = 4.0 - (!farmer.running && !farmer.UsingTool || farmer.FarmerSprite.currentAnimationIndex <= 1 ? 0.0 : (double)Math.Abs(FarmerRenderer.featureYOffsetPerFrame[farmer.FarmerSprite.CurrentFrame]) * 0.5); + int num4 = 0; + double num5 = 0.0; + spriteBatch.Draw(shadowTexture, local, sourceRectangle, white, (float)num2, origin, (float)num3, (SpriteEffects)num4, (float)num5); + } + } Game1.currentLocation.Map.GetLayer("Buildings").Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, false, 4); Game1.mapDisplayDevice.EndScene(); Game1.spriteBatch.End(); @@ -976,6 +1018,27 @@ namespace StardewModdingAPI.Framework Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, actor.Position + new Vector2((float)(actor.Sprite.SpriteWidth * 4) / 2f, (float)(actor.GetBoundingBox().Height + (actor.IsMonster ? 0 : 12)))), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Color.White, 0.0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), (float)(4.0 + (double)actor.yJumpOffset / 40.0) * (float)((NetFieldBase<float, NetFloat>)actor.scale), SpriteEffects.None, Math.Max(0.0f, (float)actor.getStandingY() / 10000f) - 1E-06f); } } + foreach (SFarmer farmer in Game1.currentLocation.getFarmers()) + { + if (!(bool)((NetFieldBase<bool, NetBool>)farmer.swimming) && !farmer.isRidingHorse() && (Game1.currentLocation != null && Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(farmer.getTileLocation()))) + { + SpriteBatch spriteBatch = Game1.spriteBatch; + Texture2D shadowTexture = Game1.shadowTexture; + Vector2 local = Game1.GlobalToLocal(farmer.Position + new Vector2(32f, 24f)); + Microsoft.Xna.Framework.Rectangle? sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds); + Color white = Color.White; + double num2 = 0.0; + Microsoft.Xna.Framework.Rectangle bounds2 = Game1.shadowTexture.Bounds; + double x = (double)bounds2.Center.X; + bounds2 = Game1.shadowTexture.Bounds; + double y = (double)bounds2.Center.Y; + Vector2 origin = new Vector2((float)x, (float)y); + double num3 = 4.0 - (!farmer.running && !farmer.UsingTool || farmer.FarmerSprite.currentAnimationIndex <= 1 ? 0.0 : (double)Math.Abs(FarmerRenderer.featureYOffsetPerFrame[farmer.FarmerSprite.CurrentFrame]) * 0.5); + int num4 = 0; + double num5 = 0.0; + spriteBatch.Draw(shadowTexture, local, sourceRectangle, white, (float)num2, origin, (float)num3, (SpriteEffects)num4, (float)num5); + } + } if ((Game1.eventUp || Game1.killScreen) && (!Game1.killScreen && Game1.currentLocation.currentEvent != null)) Game1.currentLocation.currentEvent.draw(Game1.spriteBatch); if (Game1.player.currentUpgrade != null && Game1.player.currentUpgrade.daysLeftTillUpgradeDone <= 3 && Game1.currentLocation.Name.Equals("Farm")) @@ -1054,7 +1117,6 @@ namespace StardewModdingAPI.Framework Game1.spriteBatch.Draw(Game1.rainTexture, Game1.rainDrops[index].position, new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.rainTexture, Game1.rainDrops[index].frame, -1, -1)), Color.White); } Game1.spriteBatch.End(); - //base.Draw(gameTime); Game1.spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); if (Game1.eventUp && Game1.currentLocation.currentEvent != null) { @@ -1155,30 +1217,8 @@ namespace StardewModdingAPI.Framework this.drawDialogueBox(); if (Game1.progressBar) { - SpriteBatch spriteBatch1 = Game1.spriteBatch; - Texture2D fadeToBlackRect = Game1.fadeToBlackRect; - viewport1 = Game1.graphics.GraphicsDevice.Viewport; - int x1 = (viewport1.TitleSafeArea.Width - Game1.dialogueWidth) / 2; - viewport1 = Game1.graphics.GraphicsDevice.Viewport; - Microsoft.Xna.Framework.Rectangle titleSafeArea = viewport1.TitleSafeArea; - int y1 = titleSafeArea.Bottom - 128; - int dialogueWidth = Game1.dialogueWidth; - int height1 = 32; - Microsoft.Xna.Framework.Rectangle destinationRectangle1 = new Microsoft.Xna.Framework.Rectangle(x1, y1, dialogueWidth, height1); - Color lightGray = Color.LightGray; - spriteBatch1.Draw(fadeToBlackRect, destinationRectangle1, lightGray); - SpriteBatch spriteBatch2 = Game1.spriteBatch; - Texture2D staminaRect = Game1.staminaRect; - viewport1 = Game1.graphics.GraphicsDevice.Viewport; - int x2 = (viewport1.TitleSafeArea.Width - Game1.dialogueWidth) / 2; - viewport1 = Game1.graphics.GraphicsDevice.Viewport; - titleSafeArea = viewport1.TitleSafeArea; - int y2 = titleSafeArea.Bottom - 128; - int width = (int)((double)Game1.pauseAccumulator / (double)Game1.pauseTime * (double)Game1.dialogueWidth); - int height2 = 32; - Microsoft.Xna.Framework.Rectangle destinationRectangle2 = new Microsoft.Xna.Framework.Rectangle(x2, y2, width, height2); - Color dimGray = Color.DimGray; - spriteBatch2.Draw(staminaRect, destinationRectangle2, dimGray); + Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle((Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Width - Game1.dialogueWidth) / 2, Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Bottom - 128, Game1.dialogueWidth, 32), Color.LightGray); + Game1.spriteBatch.Draw(Game1.staminaRect, new Microsoft.Xna.Framework.Rectangle((Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Width - Game1.dialogueWidth) / 2, Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Bottom - 128, (int)((double)Game1.pauseAccumulator / (double)Game1.pauseTime * (double)Game1.dialogueWidth), 32), Color.DimGray); } if (Game1.eventUp && (Game1.currentLocation != null && Game1.currentLocation.currentEvent != null)) Game1.currentLocation.currentEvent.drawAfterMap(Game1.spriteBatch); @@ -1219,38 +1259,31 @@ namespace StardewModdingAPI.Framework overlayTempSprite.draw(Game1.spriteBatch, true, 0, 0, 1f); if (Game1.debugMode) { - SpriteBatch spriteBatch = Game1.spriteBatch; - SpriteFont smallFont = Game1.smallFont; - object[] objArray = new object[10]; - int index = 0; - string str; - if (!Game1.panMode) - str = "player: " + (object)(Game1.player.getStandingX() / 64) + ", " + (object)(Game1.player.getStandingY() / 64); + StringBuilder debugStringBuilder = SGame._debugStringBuilder; + debugStringBuilder.Clear(); + if (Game1.panMode) + { + debugStringBuilder.Append((Game1.getOldMouseX() + Game1.viewport.X) / 64); + debugStringBuilder.Append(","); + debugStringBuilder.Append((Game1.getOldMouseY() + Game1.viewport.Y) / 64); + } else - str = ((Game1.getOldMouseX() + Game1.viewport.X) / 64).ToString() + "," + (object)((Game1.getOldMouseY() + Game1.viewport.Y) / 64); - objArray[index] = (object)str; - objArray[1] = (object)" mouseTransparency: "; - objArray[2] = (object)Game1.mouseCursorTransparency; - objArray[3] = (object)" mousePosition: "; - objArray[4] = (object)Game1.getMouseX(); - objArray[5] = (object)","; - objArray[6] = (object)Game1.getMouseY(); - objArray[7] = (object)Environment.NewLine; - objArray[8] = (object)"debugOutput: "; - objArray[9] = (object)Game1.debugOutput; - string text = string.Concat(objArray); - Viewport viewport2 = this.GraphicsDevice.Viewport; - double x = (double)viewport2.TitleSafeArea.X; - viewport2 = this.GraphicsDevice.Viewport; - double y = (double)viewport2.TitleSafeArea.Y; - Vector2 position = new Vector2((float)x, (float)y); - Color red = Color.Red; - double num2 = 0.0; - Vector2 zero = Vector2.Zero; - double num3 = 1.0; - int num4 = 0; - double num5 = 0.99999988079071; - spriteBatch.DrawString(smallFont, text, position, red, (float)num2, zero, (float)num3, (SpriteEffects)num4, (float)num5); + { + debugStringBuilder.Append("player: "); + debugStringBuilder.Append(Game1.player.getStandingX() / 64); + debugStringBuilder.Append(", "); + debugStringBuilder.Append(Game1.player.getStandingY() / 64); + } + debugStringBuilder.Append(" mouseTransparency: "); + debugStringBuilder.Append(Game1.mouseCursorTransparency); + debugStringBuilder.Append(" mousePosition: "); + debugStringBuilder.Append(Game1.getMouseX()); + debugStringBuilder.Append(","); + debugStringBuilder.Append(Game1.getMouseY()); + debugStringBuilder.Append(Environment.NewLine); + debugStringBuilder.Append("debugOutput: "); + debugStringBuilder.Append(Game1.debugOutput); + Game1.spriteBatch.DrawString(Game1.smallFont, debugStringBuilder, new Vector2((float)this.GraphicsDevice.Viewport.GetTitleSafeArea().X, (float)(this.GraphicsDevice.Viewport.GetTitleSafeArea().Y + Game1.smallFont.LineSpacing * 8)), Color.Red, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f); } if (Game1.showKeyHelp) Game1.spriteBatch.DrawString(Game1.smallFont, Game1.keyHelpString, new Vector2(64f, (float)(Game1.viewport.Height - 64 - (Game1.dialogueUp ? 192 + (Game1.isQuestion ? Game1.questionChoices.Count * 64 : 0) : 0)) - Game1.smallFont.MeasureString(Game1.keyHelpString).Y), Color.LightGray, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f); @@ -1279,6 +1312,7 @@ namespace StardewModdingAPI.Framework Game1.spriteBatch.End(); this.drawOverlays(Game1.spriteBatch); this.renderScreenBuffer(); + //base.Draw(gameTime); } } } |