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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-11-01 17:42:18 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-11-01 17:42:18 -0400 |
commit | e0b72374cd14298aacc6f71dc391fdc9814be37c (patch) | |
tree | 2e5d85937c34539c1a0df48423b5136508693ca8 /src/SMAPI/Framework/SGame.cs | |
parent | 79118316065a01322d8ea12a14589ec016794c32 (diff) | |
parent | 089e6de749ae7cb109af00164d2597c6644c255e (diff) | |
download | SMAPI-e0b72374cd14298aacc6f71dc391fdc9814be37c.tar.gz SMAPI-e0b72374cd14298aacc6f71dc391fdc9814be37c.tar.bz2 SMAPI-e0b72374cd14298aacc6f71dc391fdc9814be37c.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/SGame.cs')
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 6f8f7cef..c886a4b7 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -12,7 +12,6 @@ using Microsoft.Xna.Framework.Input; using StardewModdingAPI.Events; using StardewModdingAPI.Framework.Reflection; using StardewModdingAPI.Framework.Utilities; -using StardewModdingAPI.Utilities; using StardewValley; using StardewValley.BellsAndWhistles; using StardewValley.Locations; @@ -180,7 +179,7 @@ namespace StardewModdingAPI.Framework // override content manager this.Monitor?.Log("Overriding content manager...", LogLevel.Trace); - this.SContentManager = new SContentManager(this.Content.ServiceProvider, this.Content.RootDirectory, Thread.CurrentThread.CurrentUICulture, null, this.Monitor); + this.SContentManager = new SContentManager(this.Content.ServiceProvider, this.Content.RootDirectory, Thread.CurrentThread.CurrentUICulture, null, this.Monitor, reflection); this.Content = new ContentManagerShim(this.SContentManager, "SGame.Content"); Game1.content = new ContentManagerShim(this.SContentManager, "Game1.content"); reflection.GetPrivateField<LocalizedContentManager>(typeof(Game1), "_temporaryContent").SetValue(new ContentManagerShim(this.SContentManager, "Game1._temporaryContent")); // regenerate value with new content manager @@ -241,6 +240,9 @@ namespace StardewModdingAPI.Framework return; } + /********* + ** Save events + suppress events during save + *********/ // While the game is writing to the save file in the background, mods can unexpectedly // fail since they don't have exclusive access to resources (e.g. collection changed // during enumeration errors). To avoid problems, events are not invoked while a save @@ -249,7 +251,7 @@ namespace StardewModdingAPI.Framework if (Context.IsSaving) { // raise before-save - if (!this.IsBetweenSaveEvents) + if (Context.IsWorldReady && !this.IsBetweenSaveEvents) { this.IsBetweenSaveEvents = true; this.Monitor.Log("Context: before save.", LogLevel.Trace); @@ -371,7 +373,8 @@ namespace StardewModdingAPI.Framework SButton[] previousPressedKeys = this.PreviousPressedButtons; SButton[] framePressedKeys = currentlyPressedKeys.Except(previousPressedKeys).ToArray(); SButton[] frameReleasedKeys = previousPressedKeys.Except(currentlyPressedKeys).ToArray(); - bool isClick = framePressedKeys.Contains(SButton.MouseLeft) || (framePressedKeys.Contains(SButton.ControllerA) && !currentlyPressedKeys.Contains(SButton.ControllerX)); + bool isUseToolButton = Game1.options.useToolButton.Any(p => framePressedKeys.Contains(p.ToSButton())); + bool isActionButton = !isUseToolButton && Game1.options.actionButton.Any(p => framePressedKeys.Contains(p.ToSButton())); // get cursor position ICursorPosition cursor; @@ -388,7 +391,7 @@ namespace StardewModdingAPI.Framework // raise button pressed foreach (SButton button in framePressedKeys) { - InputEvents.InvokeButtonPressed(this.Monitor, button, cursor, isClick); + InputEvents.InvokeButtonPressed(this.Monitor, button, cursor, isActionButton, isUseToolButton); // legacy events if (button.TryGetKeyboard(out Keys key)) @@ -408,10 +411,9 @@ namespace StardewModdingAPI.Framework // raise button released foreach (SButton button in frameReleasedKeys) { - bool wasClick = - (button == SButton.MouseLeft && previousPressedKeys.Contains(SButton.MouseLeft)) // released left click - || (button == SButton.ControllerA && previousPressedKeys.Contains(SButton.ControllerA) && !previousPressedKeys.Contains(SButton.ControllerX)); - InputEvents.InvokeButtonReleased(this.Monitor, button, cursor, wasClick); + bool wasUseToolButton = (from opt in Game1.options.useToolButton let optButton = opt.ToSButton() where optButton == button && framePressedKeys.Contains(optButton) select optButton).Any(); + bool wasActionButton = !wasUseToolButton && (from opt in Game1.options.actionButton let optButton = opt.ToSButton() where optButton == button && framePressedKeys.Contains(optButton) select optButton).Any(); + InputEvents.InvokeButtonReleased(this.Monitor, button, cursor, wasActionButton, wasUseToolButton); // legacy events if (button.TryGetKeyboard(out Keys key)) |