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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-10-05 21:59:57 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-10-05 21:59:57 -0400 |
commit | 63fb4dbe8ae4d611c4854f863b9b29265e02fdee (patch) | |
tree | ceebeaa5739b04112f6efdc8fceabd17f8b6797c /src/SMAPI/Framework/SMultiplayer.cs | |
parent | 0530824cc2c573cae0a80f7def2b46bf8aeb9af9 (diff) | |
download | SMAPI-63fb4dbe8ae4d611c4854f863b9b29265e02fdee.tar.gz SMAPI-63fb4dbe8ae4d611c4854f863b9b29265e02fdee.tar.bz2 SMAPI-63fb4dbe8ae4d611c4854f863b9b29265e02fdee.zip |
tweak new event naming convention (#310)
Diffstat (limited to 'src/SMAPI/Framework/SMultiplayer.cs')
-rw-r--r-- | src/SMAPI/Framework/SMultiplayer.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/SMultiplayer.cs b/src/SMAPI/Framework/SMultiplayer.cs index 687b1922..4923a202 100644 --- a/src/SMAPI/Framework/SMultiplayer.cs +++ b/src/SMAPI/Framework/SMultiplayer.cs @@ -31,17 +31,17 @@ namespace StardewModdingAPI.Framework /// <summary>Handle sync messages from other players and perform other initial sync logic.</summary> public override void UpdateEarly() { - this.EventManager.Multiplayer_BeforeMainSync.Raise(); + this.EventManager.Legacy_BeforeMainSync.Raise(); base.UpdateEarly(); - this.EventManager.Multiplayer_AfterMainSync.Raise(); + this.EventManager.Legacy_AfterMainSync.Raise(); } /// <summary>Broadcast sync messages to other players and perform other final sync logic.</summary> public override void UpdateLate(bool forceSync = false) { - this.EventManager.Multiplayer_BeforeMainBroadcast.Raise(); + this.EventManager.Legacy_BeforeMainBroadcast.Raise(); base.UpdateLate(forceSync); - this.EventManager.Multiplayer_AfterMainBroadcast.Raise(); + this.EventManager.Legacy_AfterMainBroadcast.Raise(); } } } |