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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-10-05 21:59:57 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-10-05 21:59:57 -0400
commit63fb4dbe8ae4d611c4854f863b9b29265e02fdee (patch)
treeceebeaa5739b04112f6efdc8fceabd17f8b6797c /src/SMAPI/Framework/SMultiplayer.cs
parent0530824cc2c573cae0a80f7def2b46bf8aeb9af9 (diff)
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tweak new event naming convention (#310)
Diffstat (limited to 'src/SMAPI/Framework/SMultiplayer.cs')
-rw-r--r--src/SMAPI/Framework/SMultiplayer.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/SMultiplayer.cs b/src/SMAPI/Framework/SMultiplayer.cs
index 687b1922..4923a202 100644
--- a/src/SMAPI/Framework/SMultiplayer.cs
+++ b/src/SMAPI/Framework/SMultiplayer.cs
@@ -31,17 +31,17 @@ namespace StardewModdingAPI.Framework
/// <summary>Handle sync messages from other players and perform other initial sync logic.</summary>
public override void UpdateEarly()
{
- this.EventManager.Multiplayer_BeforeMainSync.Raise();
+ this.EventManager.Legacy_BeforeMainSync.Raise();
base.UpdateEarly();
- this.EventManager.Multiplayer_AfterMainSync.Raise();
+ this.EventManager.Legacy_AfterMainSync.Raise();
}
/// <summary>Broadcast sync messages to other players and perform other final sync logic.</summary>
public override void UpdateLate(bool forceSync = false)
{
- this.EventManager.Multiplayer_BeforeMainBroadcast.Raise();
+ this.EventManager.Legacy_BeforeMainBroadcast.Raise();
base.UpdateLate(forceSync);
- this.EventManager.Multiplayer_AfterMainBroadcast.Raise();
+ this.EventManager.Legacy_AfterMainBroadcast.Raise();
}
}
}