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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-03-07 18:19:11 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 17:00:05 -0400
commitdc0556ff5feead4ced16b82f407b6b271cbb3d30 (patch)
treef0b9c39104d42c8f084304c79ea6af5e9606e85f /src/SMAPI/Framework/SMultiplayer.cs
parentbad2ac2a29b8775be97133e4c4cfb67a4a7406ee (diff)
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fix log level for multiplayer 'received message' logs
Diffstat (limited to 'src/SMAPI/Framework/SMultiplayer.cs')
-rw-r--r--src/SMAPI/Framework/SMultiplayer.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/SMultiplayer.cs b/src/SMAPI/Framework/SMultiplayer.cs
index ffe2320b..382910a0 100644
--- a/src/SMAPI/Framework/SMultiplayer.cs
+++ b/src/SMAPI/Framework/SMultiplayer.cs
@@ -433,7 +433,7 @@ namespace StardewModdingAPI.Framework
ModMessageModel model = this.JsonHelper.Deserialise<ModMessageModel>(json);
HashSet<long> playerIDs = new HashSet<long>(model.ToPlayerIDs ?? this.GetKnownPlayerIDs());
if (this.Monitor.IsVerbose)
- this.Monitor.Log($"Received message: {json}.");
+ this.Monitor.Log($"Received message: {json}.", LogLevel.Trace);
// notify local mods
if (playerIDs.Contains(Game1.player.UniqueMultiplayerID))