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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-06-01 23:16:42 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-06-01 23:16:42 -0400
commit92006bd6ed20365f1ded4bd07387b0ba9ed0ff92 (patch)
tree0827ba985a2221577d8c4209f82a94748cae4612 /src/SMAPI/Framework/StateTracking/LocationTracker.cs
parenta2523696fd539621351c178f6ff57ade19dd3e34 (diff)
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add large terrain feature list changed event (#310)
Diffstat (limited to 'src/SMAPI/Framework/StateTracking/LocationTracker.cs')
-rw-r--r--src/SMAPI/Framework/StateTracking/LocationTracker.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/StateTracking/LocationTracker.cs b/src/SMAPI/Framework/StateTracking/LocationTracker.cs
index 4ac455ac..1b4c0b19 100644
--- a/src/SMAPI/Framework/StateTracking/LocationTracker.cs
+++ b/src/SMAPI/Framework/StateTracking/LocationTracker.cs
@@ -33,6 +33,9 @@ namespace StardewModdingAPI.Framework.StateTracking
/// <summary>Tracks added or removed buildings.</summary>
public ICollectionWatcher<Building> BuildingsWatcher { get; }
+ /// <summary>Tracks added or removed large terrain features.</summary>
+ public ICollectionWatcher<LargeTerrainFeature> LargeTerrainFeaturesWatcher { get; }
+
/// <summary>Tracks added or removed NPCs.</summary>
public ICollectionWatcher<NPC> NpcsWatcher { get; }
@@ -56,6 +59,7 @@ namespace StardewModdingAPI.Framework.StateTracking
this.BuildingsWatcher = location is BuildableGameLocation buildableLocation
? WatcherFactory.ForNetCollection(buildableLocation.buildings)
: (ICollectionWatcher<Building>)WatcherFactory.ForObservableCollection(new ObservableCollection<Building>());
+ this.LargeTerrainFeaturesWatcher = WatcherFactory.ForNetCollection(location.largeTerrainFeatures);
this.NpcsWatcher = WatcherFactory.ForNetCollection(location.characters);
this.ObjectsWatcher = WatcherFactory.ForNetDictionary(location.netObjects);
this.TerrainFeaturesWatcher = WatcherFactory.ForNetDictionary(location.terrainFeatures);
@@ -63,6 +67,7 @@ namespace StardewModdingAPI.Framework.StateTracking
this.Watchers.AddRange(new IWatcher[]
{
this.BuildingsWatcher,
+ this.LargeTerrainFeaturesWatcher,
this.NpcsWatcher,
this.ObjectsWatcher,
this.TerrainFeaturesWatcher