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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-05-26 20:04:46 -0400 |
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committer | GitHub <noreply@github.com> | 2021-05-26 20:04:46 -0400 |
commit | ce84bbd9aed0942b3cff921cd6eea8095023bde9 (patch) | |
tree | a32b0cbef014a907479bc98cb3804e246623604f /src/SMAPI/Framework/StateTracking/LocationTracker.cs | |
parent | 112b505118e65d2741a5cfebce44abd02742dd2f (diff) | |
parent | 9d7b31afc45b89278f5a74697da51a47215d6592 (diff) | |
download | SMAPI-ce84bbd9aed0942b3cff921cd6eea8095023bde9.tar.gz SMAPI-ce84bbd9aed0942b3cff921cd6eea8095023bde9.tar.bz2 SMAPI-ce84bbd9aed0942b3cff921cd6eea8095023bde9.zip |
Merge pull request #779 from DiscipleOfEris/develop
Add `World.FurnitureListChanged` event
Diffstat (limited to 'src/SMAPI/Framework/StateTracking/LocationTracker.cs')
-rw-r--r-- | src/SMAPI/Framework/StateTracking/LocationTracker.cs | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/StateTracking/LocationTracker.cs b/src/SMAPI/Framework/StateTracking/LocationTracker.cs index 519fe8f4..6d3a62bb 100644 --- a/src/SMAPI/Framework/StateTracking/LocationTracker.cs +++ b/src/SMAPI/Framework/StateTracking/LocationTracker.cs @@ -48,6 +48,9 @@ namespace StardewModdingAPI.Framework.StateTracking /// <summary>Tracks added or removed terrain features.</summary> public IDictionaryWatcher<Vector2, TerrainFeature> TerrainFeaturesWatcher { get; } + /// <summary>Tracks added or removed furniture.</summary> + public ICollectionWatcher<Furniture> FurnitureWatcher { get; } + /// <summary>Tracks items added or removed to chests.</summary> public IDictionary<Vector2, ChestTracker> ChestWatchers { get; } = new Dictionary<Vector2, ChestTracker>(); @@ -68,6 +71,7 @@ namespace StardewModdingAPI.Framework.StateTracking this.NpcsWatcher = WatcherFactory.ForNetCollection(location.characters); this.ObjectsWatcher = WatcherFactory.ForNetDictionary(location.netObjects); this.TerrainFeaturesWatcher = WatcherFactory.ForNetDictionary(location.terrainFeatures); + this.FurnitureWatcher = WatcherFactory.ForNetCollection(location.furniture); this.Watchers.AddRange(new IWatcher[] { @@ -76,7 +80,8 @@ namespace StardewModdingAPI.Framework.StateTracking this.LargeTerrainFeaturesWatcher, this.NpcsWatcher, this.ObjectsWatcher, - this.TerrainFeaturesWatcher + this.TerrainFeaturesWatcher, + this.FurnitureWatcher }); this.UpdateChestWatcherList(added: location.Objects.Pairs, removed: new KeyValuePair<Vector2, SObject>[0]); |