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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-27 18:09:04 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-27 18:09:04 -0400
commit0209e70695b6d12692d4de554ce1fc9d65ca4715 (patch)
tree011867d845ee3cf2a88f306504a4bdd6fe414ed6 /src/SMAPI/Framework/StateTracking/PlayerTracker.cs
parent2ab2182645179129997eac3fccb63f6f0683dbe1 (diff)
parente4cd7c8eb09fa50802ce4eb9dbe4683ce61f7a5d (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/StateTracking/PlayerTracker.cs')
-rw-r--r--src/SMAPI/Framework/StateTracking/PlayerTracker.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/SMAPI/Framework/StateTracking/PlayerTracker.cs b/src/SMAPI/Framework/StateTracking/PlayerTracker.cs
index 5433ac8e..fae90678 100644
--- a/src/SMAPI/Framework/StateTracking/PlayerTracker.cs
+++ b/src/SMAPI/Framework/StateTracking/PlayerTracker.cs
@@ -54,15 +54,15 @@ namespace StardewModdingAPI.Framework.StateTracking
this.PreviousInventory = new Dictionary<Item, int>(this.CurrentInventory);
// init trackers
- this.LocationWatcher = WatcherFactory.ForReference(this.GetCurrentLocation);
+ this.LocationWatcher = WatcherFactory.ForReference($"player.{nameof(player.currentLocation)}", this.GetCurrentLocation);
this.SkillWatchers = new Dictionary<SkillType, IValueWatcher<int>>
{
- [SkillType.Combat] = WatcherFactory.ForNetValue(player.combatLevel),
- [SkillType.Farming] = WatcherFactory.ForNetValue(player.farmingLevel),
- [SkillType.Fishing] = WatcherFactory.ForNetValue(player.fishingLevel),
- [SkillType.Foraging] = WatcherFactory.ForNetValue(player.foragingLevel),
- [SkillType.Luck] = WatcherFactory.ForNetValue(player.luckLevel),
- [SkillType.Mining] = WatcherFactory.ForNetValue(player.miningLevel)
+ [SkillType.Combat] = WatcherFactory.ForNetValue($"player.{nameof(player.combatLevel)}", player.combatLevel),
+ [SkillType.Farming] = WatcherFactory.ForNetValue($"player.{nameof(player.farmingLevel)}", player.farmingLevel),
+ [SkillType.Fishing] = WatcherFactory.ForNetValue($"player.{nameof(player.fishingLevel)}", player.fishingLevel),
+ [SkillType.Foraging] = WatcherFactory.ForNetValue($"player.{nameof(player.foragingLevel)}", player.foragingLevel),
+ [SkillType.Luck] = WatcherFactory.ForNetValue($"player.{nameof(player.luckLevel)}", player.luckLevel),
+ [SkillType.Mining] = WatcherFactory.ForNetValue($"player.{nameof(player.miningLevel)}", player.miningLevel)
};
// track watchers for convenience